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Title: InstancedModelSample_4_0 Download
 Description: Instanced Model Sample for XNA 4.0 This sample shows how to efficiently render many copies of the same model by using GPU instancing techniques to reduce the cost of repeated draw calls.
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File list (Check if you may need any files):
InstancedModelSample\Documentation
....................\.............\HardwareInstancing.png
....................\.............\NoInstancing.png
....................\InstancedModel.htm
....................\InstancedModelPipeline
....................\......................\InstancedModelPipeline.csproj
....................\......................\InstancedModelProcessor.cs
....................\......................\Properties
....................\......................\..........\AssemblyInfo.cs
....................\InstancedModelSample (Windows).sln
....................\InstancedModelSample (Xbox).sln
....................\InstancedModelSample
....................\....................\Content
....................\....................\.......\cat.tga
....................\....................\.......\Cats.fbx
....................\....................\.......\Font.spritefont
....................\....................\.......\InstancedModel.fx
....................\....................\.......\InstancedModelSampleContent.contentproj
....................\....................\Game.ico
....................\....................\InstancedModelSample.png
....................\....................\InstancedModelSampleGame.cs
....................\....................\InstancedModelSampleWindows.csproj
....................\....................\InstancedModelSampleXbox.csproj
....................\....................\Properties
....................\....................\..........\AssemblyInfo.cs
....................\....................\SpinningInstance.cs
....................\Microsoft Permissive License.rtf
SourceContent\HardwareInstancing.xlsx
.............\NoInstancing.xlsx
.............\ShaderInstancing.xlsx
.............\VFetchInstancing.xlsx
    

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