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 Description: " DirectX game development Ultimate Guide to" exe e-book web version
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《DirectX 游戏开发终极指南》电子书.exe
..................................网页版\1.1 本书概述.html
........................................\1.2 游戏规划.html
........................................\1.3 DirectX 背景.html
........................................\1.4 手动设置窗口.html
........................................\1.5 演示程序.html
........................................\1.6 总结.html
........................................\10.1 使用DirectInput.html
........................................\10.2 DirectInput演示程序.html
........................................\10.3 游戏项目第9部分:增加输入系统.html
........................................\10.4 总结.html
........................................\11.1 声音介绍.html
........................................\11.2 使用DirectMusic和DirectSound.html
........................................\11.3 声音演示程序.html
........................................\11.4 游戏项目第10部分:添加声音.html
........................................\11.5 总结.html
........................................\12.1 模型加载介绍.html
........................................\12.2 使用X文件.html
........................................\12.3 使用OBJ文件.html
........................................\12.4 使用UMF文件.html
........................................\12.5 游戏第11部分:加载模型.html
........................................\12.6 总结.html
........................................\13.1 动画介绍.html
........................................\13.2 动画路径.html
........................................\13.3 骨骼动画.html
........................................\13.4 X模型动画.html
........................................\13.5 游戏项目第12部分:添加对动画的支持功能.html
........................................\13.6 总结.html
........................................\14.1 场景管理介绍.html
........................................\14.2 场景管理技术.html
........................................\14.3 总结.html
........................................\15.1 日志系统.html
........................................\15.2 3D摄象机系统.html
........................................\15.3 平截头体选择.html
........................................\15.4 游戏项目第13部分:完成引擎设计.html
........................................\15.5 总结.html
........................................\16.1 本章概述.html
........................................\16.2 组织游戏资源.html
........................................\16.3 加载和显示最终的游戏.html
........................................\16.4 摄象机移动和碰撞检测.html
........................................\16.5 游戏元素.html
........................................\16.6 代理角色.html
........................................\16.7 打包.html
........................................\16.8 总结.html
........................................\17.1 最后的思考.html
........................................\17.2 下一步的工作.html
........................................\2.1 游戏规划导论 .html
........................................\2.2 游戏规划.html
........................................\2.3 引擎规划.html
........................................\2.4 游戏项目概述.html
........................................\2.5 游戏项目第1部分:启动项目.html
........................................\2.6 总结.html
........................................\3.1 Direct3D光照导论.html
........................................\3.2 使用Direct3D函数创建物体.html
........................................\3.3 在Direct3D中创建光照.html
........................................\3.4 游戏项目第2部分:增加对硬件光照的支持.html
........................................\3.5 总结.html
........................................\4.1 Direct3D中的纹理介绍 .html
........................................\4.2 创建和使用纹理.html
........................................\4.3 sprite(子图形).html
........................................\4.4 凸凹贴图.html
........................................\4.5 保存纹理.html
........................................\4.6 幕外渲染.html
........................................\4.7 游戏项目第3部分:增加对纹

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