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Title: brian_washburn_source Download
 Description: Scene 1: Triangles which organize themselves, projective texturing Scene 2: Tunnel based on many sin waves Scene 3: Texture based motion blur, picture distortion Scene 4: Complicated particle system, including many rotation values to add to realism Scene 5: Projective texture based shadowing, the next best thing to stencil shadows
 Downloaders recently: [More information of uploader pigfly2009]
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Brian Washburn\Source
..............\......\Bigbang.cpp
..............\......\Bigbang.h
..............\......\Confetti.cpp
..............\......\Confetti.h
..............\......\ConfettiScene.cpp
..............\......\ConfettiScene.h
..............\......\Data
..............\......\....\Crate.tga
..............\......\....\Ground.tga
..............\......\....\Intro.tga
..............\......\....\Song.mid
..............\......\....\Tunnel.tga
..............\......\Demo.dsp
..............\......\Demo.dsw
..............\......\Fmod.dll
..............\......\Fmod.h
..............\......\Main.cpp
..............\......\Particle.cpp
..............\......\Particle.h
..............\......\Polar.cpp
..............\......\ProjectiveScene.cpp
..............\......\ProjectiveScene.h
..............\......\Texture.cpp
..............\......\Texture.h
..............\......\Triangle.cpp
..............\......\Triangle.h
..............\......\Tunnel.cpp
..............\......\Tunnel.h
Brian Washburn
    

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