Description: This demo is the start of a simple First Person Shooter game. There are no monsters, zombies, Nazis, or 2D sprites to shoot yet -- just you in a room by yourself with 2 big guns.
To Search:
- [Maze] - The use of C++ and D3D scene first perso
File list (Check if you may need any files):
FirstPersonShooter\bitmap.cpp
..................\bitmap.h
..................\Debug
..................\.....\bitmap.obj
..................\.....\bitmap.sbr
..................\.....\BuildLog.htm
..................\.....\FirstPersonShooter.bsc
..................\.....\FirstPersonShooter.exe
..................\.....\FirstPersonShooter.obj
..................\.....\FirstPersonShooter.pdb
..................\.....\FirstPersonShooter.sbr
..................\.....\Sound.obj
..................\.....\Sound.sbr
..................\.....\StdAfx.obj
..................\.....\StdAfx.sbr
..................\.....\vc60.idb
..................\.....\vc60.pdb
..................\.....\Wave.obj
..................\.....\Wave.sbr
..................\FirstPersonShooter.cpp
..................\FirstPersonShooter.dsp
..................\FirstPersonShooter.dsw
..................\FirstPersonShooter.exe
..................\FirstPersonShooter.ncb
..................\FirstPersonShooter.opt
..................\FirstPersonShooter.plg
..................\FirstPersonShooter.sln
..................\FirstPersonShooter.suo
..................\FirstPersonShooter.vcproj
..................\Glext.h
..................\GNU License.txt
..................\laser.wav
..................\Readme.txt
..................\rifle.wav
..................\Sound.cpp
..................\Sound.h
..................\StdAfx.cpp
..................\StdAfx.h
..................\Texture
..................\.......\ceiling.bmp
..................\.......\clay.bmp
..................\.......\clouds.bmp
..................\.......\crosshair.bmp
..................\.......\floor.bmp
..................\.......\Font.tga
..................\.......\LightMapBackWall.bmp
..................\.......\LightMapCeiling.bmp
..................\.......\LightMapFloor.bmp
..................\.......\LightMapFrontWall.bmp
..................\.......\LightMapLeftWall.bmp
..................\.......\LightMapRightWall.bmp
..................\.......\m16.bmp
..................\.......\shock_rifle.bmp
..................\.......\shock_rifle_blast.bmp
..................\.......\shock_rifle_blast2.bmp
..................\.......\smoke.bmp
..................\.......\wall.bmp
..................\Wave.cpp
..................\Wave.h