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Title: xcv Download
 Description: This code is a fixed-line and programmable using D3D for use with a particle line. Followed by a 3D scene into the sky box also added a dynamic texture. Program also added a small ball, press the 1 key, can simulate the parabolic movement.
 Downloaders recently: [More information of uploader 441957757]
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File list (Check if you may need any files):
xcv\Camera.cpp
...\Camera.h
...\DInput.cpp
...\DInput.h
...\Font.cpp
...\Font.h
...\xcv.ncb
...\WinMain.cpp
...\Debug.rar
...\Ground.h
...\HLSL(Ground).fx
...\Source.x
...\HLSL(Tree).fx
...\SenceManager.cpp
...\SenceManager.h
...\Ball.h
...\SkyBox.h
...\Time.cpp
...\Time.h
...\GameDraw.h
...\Tree.h
...\xcv.dsp
...\xcv.dsw
...\ball.x
...\xcv.opt
...\xcv.plg
...\xcv.sln
...\xcv.suo
...\xcv.vcproj
...\xcv.vcproj.DB8E5346C16848E.Administrator.user
...\xcv.vcproj.PC-201006231849.Administrator.user
...\xcv.vcproj.qq-PC.Administrator.user
...\xcv.vcproj.shuang-PC.shuang.user
...\xcv.vcproj.20100714-7777.Bill.user
...\Tree.cpp
...\tank1.x
...\BallMesh.h
...\Particle.h
...\ball.dds
...\HLSL(Sky).fx
...\resource.h
...\Start.aps
...\Start.rc
...\Common.h
...\GDI.h
...\Ground.cpp
...\GDI.cpp
...\start.bmp
...\HLSL(Ball).fx
...\Debug\BuildLog.htm
...\.....\xcv.exe.embed.manifest
...\.....\vc90.idb
...\.....\vc90.pdb
...\.....\ball.x
...\.....\MotionBlur.fx
...\.....\GameDraw.obj
...\.....\xcv.ilk
...\.....\Ball.sbr
...\.....\BallMesh.sbr
...\.....\Camera.sbr
...\.....\DInput.sbr
...\.....\Explorer.sbr
...\.....\Font.sbr
...\.....\GameDraw.sbr
...\.....\GDI.sbr
...\.....\Ground.sbr
...\.....\Particle.sbr
...\.....\SenceManager.sbr
...\.....\SkyBox.sbr
...\.....\vc60.idb
...\.....\vc60.pdb
...\.....\Time.sbr
...\.....\Tree.sbr
...\.....\Tree.obj
...\.....\Time.obj
...\.....\SkyBox.obj
...\.....\Particle.obj
...\.....\Common.sbr
...\.....\SenceManager.obj
...\.....\Ground.obj
...\.....\GDI.obj
...\.....\Explorer.obj
...\.....\Font.obj
...\.....\Ball.obj
...\.....\DInput.obj
...\.....\Camera.obj
...\.....\BallMesh.obj
...\.....\WinMain.obj
...\.....\WinMain.sbr
...\.....\HLSL\HLSL(Ground).fx
...\.....\....\HLSL(Sky).fx
...\.....\....\HLSL(Tree).fx
...\.....\Texture\cloud.bmp
...\.....\.......\floor.bmp
...\.....\.......\sky1.jpg
...\.....\.......\tree.dds
...\.....\.......\roleShoot.dds
...\.....\HLSL(Ball).fx
...\.....\Start.res
...\.....\HLSL(Ground).fx
    

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