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Title: FrustumCulling Download
 Description: Multiple network game monster role, standing on a hillside.
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  • [mofang] - Two games, online games and game cube, 3
  • [4] - 这是我见过的写得最漂亮的OpenGL程序, 潜心研究了三天之后,增加了大量注释,
  • [earth_opengl] - use opengl to render the earth with the
File list (Check if you may need any files):
FrustumCulling\centaur\Centaur.pcx
..............\.......\Centaur.tga
..............\.......\Centaur_i.pcx
..............\.......\ctf_b.pcx
..............\.......\ctf_b_i.pcx
..............\.......\ctf_r.pcx
..............\.......\ctf_r_i.pcx
..............\.......\readme.txt
..............\.......\Tris.md2
..............\.......\WEAPON.MD2
..............\.......\Weapon.pcx
..............\CGfxOpenGL.cpp
..............\CGfxOpenGL.h
..............\CTargaImage.cpp
..............\CTargaImage.h
..............\Debug\CGfxOpenGL.obj
..............\.....\CTargaImage.obj
..............\.....\FrustumCulling.exe
..............\.....\FrustumCulling.ilk
..............\.....\FrustumCulling.pch
..............\.....\FrustumCulling.pdb
..............\.....\GLee.obj
..............\.....\MD2.obj
..............\.....\Skybox.obj
..............\.....\vc60.idb
..............\.....\vc60.pdb
..............\.....\winmain.obj
..............\FrustumCulling.dsp
..............\FrustumCulling.dsw
..............\FrustumCulling.exe
..............\FrustumCulling.ncb
..............\FrustumCulling.opt
..............\FrustumCulling.plg
..............\FrustumCulling.sln
..............\FrustumCulling.vcproj
..............\GLee.c
..............\GLee.h
..............\grass.tga
..............\heightmap.raw
..............\md2.cpp
..............\MD2.h
..............\Necromicus\a_grenades.md2
..............\..........\BLUE.pcx
..............\..........\BLUE_i.pcx
..............\..........\bump1.wav
..............\..........\ctf_b.pcx
..............\..........\ctf_b_i.pcx
..............\..........\ctf_r.pcx
..............\..........\ctf_r_i.pcx
..............\..........\death1.wav
..............\..........\death2.wav
..............\..........\death3.wav
..............\..........\death4.wav
..............\..........\drown1.wav
..............\..........\fall1.wav
..............\..........\fall2.wav
..............\..........\GREEN.pcx
..............\..........\GREEN_i.pcx
..............\..........\gurp1.wav
..............\..........\gurp2.wav
..............\..........\jump1.wav
..............\..........\necromicus.tga
..............\..........\ORANGE.pcx
..............\..........\ORANGE_i.pcx
..............\..........\pain100_1.wav
..............\..........\pain100_2.wav
..............\..........\pain25_1.wav
..............\..........\pain25_2.wav
..............\..........\pain50_1.wav
..............\..........\pain50_1a.wav
..............\..........\pain50_2.wav
..............\..........\pain50_2a.wav
..............\..........\pain75_1.wav
..............\..........\pain75_2.wav
..............\..........\tris.md2
..............\..........\weapon.md2
..............\..........\weapon.pcx
..............\..........\w_bfg.md2
..............\..........\w_blaster.md2
..............\..........\w_chaingun.md2
..............\..........\w_glauncher.md2
..............\..........\w_grapple.md2
..............\..........\w_hyperblaster.md2
..............\..........\w_machinegun.md2
..............\..........\w_railgun.md2
..............\..........\w_rlauncher.md2
..............\..........\w_shotgun.md2
..............\..........\w_sshotgun.md2
..............\..........\YELLOW.pcx
..............\..........\YELLOW_i.pcx
..............\rhino\BUMP1.WAV
..............\.....\ctf_b.pcx
..............\.....\ctf_b_i.pcx
..............\.....\ctf_r.pcx
..............\.....\ctf_r_i.pcx
..............\.....\DEATH1.WAV
..............\.....\DEATH2.WAV
..............\.....\DEATH3.WAV
..............\.....\DEATH4.WAV
..............\.....\DROWN1.WAV
    

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