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Title: HDRLightingTest Download
 Description: Its own to do HDR Lighting the Demo, and joined the Cubic Shadowmap. Effects can also be ~ document, please refer to sinfawkes.com
 Downloaders recently: [More information of uploader sinfawkes]
 To Search: HDR DE Shadowmap
  • [shadowmap] - A production example of the shadow map,
  • [ShadowMap] - ShadowMap achieved using DirectX example
  • [HDR] - OPENEXRGeneration as well as the simple-
  • [BeautyScene] - Real water effect with DirectX&HLSL,refl
  • [HDRtest] - HDR Lith with cubemap,using DirectX&HLSL
  • [waterfall] - docs of waterfall
  • [Collision_Detection] - Collision detection deals with finding o
  • [HDR] - HDR implementation example, the effect i
  • [Shadowmap] - To achieve the effect of shadow, to achi
  • [hdr] - Demonstate HDR Lighting
File list (Check if you may need any files):
HDRLightingTest\DXUT\Core\DXUT.cpp
...............\....\....\DXUT.h
...............\....\....\DXUTCore_2005.sln
...............\....\....\DXUTCore_2005.vcproj
...............\....\....\DXUTCore_2008.sln
...............\....\....\DXUTCore_2008.vcproj
...............\....\....\DXUTenum.cpp
...............\....\....\DXUTenum.h
...............\....\....\DXUTmisc.cpp
...............\....\....\DXUTmisc.h
...............\....\Optional\directx.ico
...............\....\........\DXUTcamera.cpp
...............\....\........\DXUTcamera.h
...............\....\........\DXUTgui.cpp
...............\....\........\DXUTgui.h
...............\....\........\DXUTguiIME.cpp
...............\....\........\DXUTguiIME.h
...............\....\........\DXUTLockFreePipe.h
...............\....\........\DXUTOptional_2005.sln
...............\....\........\DXUTOptional_2005.vcproj
...............\....\........\DXUTOptional_2008.sln
...............\....\........\DXUTOptional_2008.vcproj
...............\....\........\DXUTres.cpp
...............\....\........\DXUTres.h
...............\....\........\DXUTsettingsdlg.cpp
...............\....\........\DXUTsettingsdlg.h
...............\....\........\DXUTShapes.cpp
...............\....\........\DXUTShapes.h
...............\....\........\ImeUi.cpp
...............\....\........\ImeUi.h
...............\....\........\SDKmesh.cpp
...............\....\........\SDKmesh.h
...............\....\........\SDKmisc.cpp
...............\....\........\SDKmisc.h
...............\....\........\SDKsound.cpp
...............\....\........\SDKsound.h
...............\....\........\SDKwavefile.cpp
...............\....\........\SDKwavefile.h
...............\env2.bmp
...............\floor.bmp
...............\ground2.bmp
...............\HDRLightingTest.cpp
...............\HDRLightingTest.jpg
...............\HDRLightingTest.manifest
...............\HDRLightingTest.rc
...............\HDRLightingTest_2005.sln
...............\HDRLightingTest_2005.vcproj
...............\HDRLightingTest_2008.sln
...............\HDRLightingTest_2008.suo
...............\HDRLightingTest_2008.vcproj
...............\HDRLightingTest_2008.vcproj.ADS.t_zhanx.user
...............\HDRLightingTest_2008.vcproj.Sinfawkes-PC.Sinfawkes.user
...............\Luminance.cpp
...............\Luminance.h
...............\Media\Airplane\airplane 2.x
...............\.....\........\bihull.bmp
...............\.....\........\wings.bmp
...............\.....\Misc\car.x
...............\.....\....\Cube.x
...............\.....\....\env2.bmp
...............\.....\....\floor.bmp
...............\.....\....\ground2.bmp
...............\.....\....\OcclusionBox.x
...............\.....\....\seafloor.bmp
...............\.....\....\skullocc.x
...............\.....\....\sphere0.x
...............\.....\....\teapot.x
...............\PostProcessing.cpp
...............\PostProcessing.h
...............\RenderBox.fxo
...............\RenderScene.cpp
...............\RenderScene.h
...............\resource.h
...............\room.x
...............\seafloor.bmp
...............\Shader\PostProcessing.fx
...............\......\RenderCube.fx
...............\......\RenderFinal.fx
...............\......\RenderLuminance.fx
...............\......\RenderScene.fx
...............\......\RenderShadow.fx
...............\SinMesh.cpp
...............\SinMesh.h
...............\DXUT\Core
...............\....\Optional
...............\Media\Airplane
...............\.....\Misc
...............\DXUT
...............\Media
...............\Shader
HDRLightingTest
    

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