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Downloads SourceCode Graph program 3D Graphic
Title: Test Download
 Description: This is a development environment in Visual Studio using mogre rendering 3D scenes can be run correctly.
 Downloaders recently: [More information of uploader 492551016]
 To Search: mogre 3d games
  • [zzip-zzlib-src] - zzip- zzlib- src.zip. A new archiver tha
  • [1] - Mogre junior tutorial demo program
  • [4] - Mogre Tutorial 4 instances of the primar
File list (Check if you may need any files):
Test
....\Test
....\....\bin
....\....\...\Debug
....\....\...\.....\ninja.mesh
....\....\...\.....\Test.vshost.exe
....\....\...\.....\Test.vshost.exe.manifest
....\....\...\Release
....\....\...\.......\cg.dll
....\....\...\.......\cube.material
....\....\...\.......\media.cfg
....\....\...\.......\Mogre.Demo.ExampleApplication.dll
....\....\...\.......\Mogre.dll
....\....\...\.......\MogreFramework.dll
....\....\...\.......\MogreFramework.pdb
....\....\...\.......\MogreNewt.dll
....\....\...\.......\MOIS.dll
....\....\...\.......\Newton.dll
....\....\...\.......\ninja.mesh
....\....\...\.......\ogre.cfg
....\....\...\.......\Ogre.log
....\....\...\.......\OgreMain.dll
....\....\...\.......\OIS.dll
....\....\...\.......\plugins.cfg
....\....\...\.......\Plugin_BSPSceneManager.dll
....\....\...\.......\Plugin_CgProgramManager.dll
....\....\...\.......\Plugin_OctreeSceneManager.dll
....\....\...\.......\Plugin_ParticleFX.dll
....\....\...\.......\quake3settings.cfg
....\....\...\.......\RenderSystem_Direct3D9.dll
....\....\...\.......\RenderSystem_GL.dll
....\....\...\.......\resources.cfg
....\....\...\.......\Test.exe
....\....\...\.......\Test.pdb
....\....\...\.......\Test.vshost.exe
....\....\...\.......\Test.vshost.exe.manifest
....\....\Media
....\....\.....\DeferredShadingMedia
....\....\.....\....................\COPYING
....\....\.....\....................\deferred.glsl.program
....\....\.....\....................\deferred.hlsl.program
....\....\.....\....................\deferred.material
....\....\.....\....................\deferreddemo.material
....\....\.....\....................\DeferredShading
....\....\.....\....................\...............\material
....\....\.....\....................\...............\........\glsl
....\....\.....\....................\...............\........\....\nm_notex_ps.glsl
....\....\.....\....................\...............\........\....\nm_ps.glsl
....\....\.....\....................\...............\........\....\nm_vs.glsl
....\....\.....\....................\...............\........\....\notex_ps.glsl
....\....\.....\....................\...............\........\....\ps.glsl
....\....\.....\....................\...............\........\....\vs.glsl
....\....\.....\....................\...............\........\hlsl
....\....\.....\....................\...............\........\....\nm_notex_ps.hlsl
....\....\.....\....................\...............\........\....\nm_ps.hlsl
....\....\.....\....................\...............\........\....\nm_vs.hlsl
....\....\.....\....................\...............\........\....\notex_ps.hlsl
....\....\.....\....................\...............\........\....\ps.hlsl
....\....\.....\....................\...............\........\....\vs.hlsl
....\....\.....\....................\...............\post
....\....\.....\....................\...............\....\glsl
....\....\.....\....................\...............\....\....\Ambient_ps.glsl
....\....\.....\....................\...............\....\....\GlobalLight_ps.glsl
....\....\.....\....................\...............\....\....\LightMaterial_ps.glsl
....\....\.....\....................\...............\....\....\LightMaterial_vs.glsl
....\....\.....\....................\...............\....\....\ShowColour_ps.glsl
....\....\.....\....................\...............\....\....\ShowDS_ps.glsl
....\....\.....\....................\...............\....\....\ShowNormal_ps.glsl
....\....\.....\....................\...............\....\....\SinglePass_ps.glsl
....\....\.....\....................\...............\....\....\vs.glsl
....\....\.....\....................\...............\....\hlsl
....\....\.....\....................\...............\....\....\Ambient_ps.hlsl
....\....\.....\....................\...............\....\....\GlobalLight_ps.hlsl
....\....\.....\....................\...............\....\....\LightMaterial_ps.hlsl
....\....\.....\....................\...............\....\....\LightMaterial_vs.hlsl
....\....\.....\....................\...............\....\....\ShowColour_ps.h

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