File list (Check if you may need any files):
............\...........\实例01
............\...........\......\csc编译器路径.txt
............\...........\......\hello.cs
............\...........\......\hello.exe
............\...........\......\HELLO.SLN
............\...........\实例02
............\...........\......\hello.cs
............\...........\......\hello.exe
............\...........\......\HELLO.SLN
............\...........\实例03
............\...........\......\listArg0.cs
............\...........\......\listArg0.exe
............\...........\......\listArg0.sln
............\...........\实例04
............\...........\......\predefinedTypes.cs
............\...........\......\predefinedTypes.exe
............\...........\实例05
............\...........\......\typeTrans.cs
............\...........\......\typeTrans.exe
............\...........\实例06
............\...........\......\ifApp.cs
............\...........\......\ifApp.exe
............\...........\实例07
............\...........\......\csc编译器路径.txt
............\...........\......\switchApp.cs
............\...........\......\switchApp.exe
............\...........\实例08
............\...........\......\forApp.cs
............\...........\......\forApp.exe
............\...........\实例09
............\...........\......\whileApp.cs
............\...........\......\whileApp.exe
............\...........\实例10
............\...........\......\doWhileApp.cs
............\...........\......\doWhileApp.exe
............\...........\实例100
............\...........\.......\BrickOut
............\...........\.......\........\AssemblyInfo.cs
............\...........\.......\........\Ball.cs
............\...........\.......\........\bin
............\...........\.......\........\...\Debug
............\...........\.......\........\...\.....\ball.gif
............\...........\.......\........\...\.....\BallOut.wav
............\...........\.......\........\...\.....\BrickHit.wav
............\...........\.......\........\...\.....\BrickOut.exe
............\...........\.......\........\...\.....\BrickOut.pdb
............\...........\.......\........\...\.....\PaddleHit.wav
............\...........\.......\........\...\.....\WallHit.wav
............\...........\.......\........\Brick.cs
............\...........\.......\........\BrickOut.csproj
............\...........\.......\........\BrickOut.csproj.user
............\...........\.......\........\BrickOut.sln
............\...........\.......\........\Form1.cs
............\...........\.......\........\Form1.resx
............\...........\.......\........\GameObject.cs
............\...........\.......\........\licenses.licx
............\...........\.......\........\obj
............\...........\.......\........\...\Debug
............\...........\.......\........\...\.....\BrickOut.exe
............\...........\.......\........\...\.....\BrickOut.exe.incr
............\...........\.......\........\...\.....\BrickOut.exe.licenses
............\...........\.......\........\...\.....\BrickOut.Form1.resources
............\...........\.......\........\...\.....\BrickOut.pdb
............\...........\.......\........\...\.....\BrickOut.SpeedDialog.resources
............\...........\.......\........\...\.....\temp
............\...........\.......\........\...\.....\TempPE
............\...........\.......\........\Paddle.cs
............\...........\.......\........\RevErr.txt
............\...........\.......\........\Row.cs
............\...........\.......\........\Score.cs
............\...........\.......\........\SpeedDialog.cs
............\...........\.......\........\SpeedDialog.resx
............\...........\实例11
............\...........\......\foreachApp.cs
............\...........\......\foreachApp.exe
............\...........\实例12
............\...........\......\matrixMultiply.cs
............\...........\......\matrixMultiply.exe
............\...........\实例13
............\...........\......\jaggedArray.cs
............\...........\......\jaggedArray.exe
............\...........\实例14
............\...........\......\enumApp.cs