Description: Welcome to use hang-lock screen system V1.0!
All rights reserved (C) 2007-2008
1 this system is friendly interface, easy to operate.
2 this system is used to hang, can be used in Internet cafes game hang-lock live screen.
3 this system can show began to hang up time and hang out.
4. This system is the biggest characteristic is to use screen keyboard input password and hidden window (similar to the QQ).
5. This system is modified by the registry to prohibit the task manager, but the system registry will restore exit.
The next version to remote injection to prohibit the task manager.
6 this system also banned system hotkey task bar, start button, etc.
7 this system USES many techniques, including references to a lot of people here, code, if there is a thanks
Question, or you have any comments or Suggestions, please contact the author. highhand@yeah.net
To Search:
- [TOUKUI-1.5] - I am developing a remote control softwar
- [EmuWindow] - show all forms of sample code, may decid
- [suoping] - a simple platform can be achieved in the
- [lock] - Hang up the screen-lock program, shieldi
- [ScreenKeyBoard] - The use of C# implementation-screen keyb
- [catchscreen] - QQ process simulation to achieve a stati
- [haha] - QT
- [LOCK] - Hook lock screen system for Internet caf
- [MyLOCK] - A lock screen program is no longer next
File list (Check if you may need any files):
clock
.....\ABOUTZZDlg.cpp
.....\ABOUTZZDlg.h
.....\AniCur.ani
.....\BCMenu.cpp
.....\BCMenu.h
.....\BtnST.cpp
.....\BtnST.h
.....\ColorStatic.cpp
.....\ColorStatic.h
.....\Debug
.....\.....\TaskKeyHook.dll
.....\.....\TaskKeyHook.exp
.....\.....\TaskKeyHook.lib
.....\.....\帮助.txt
.....\HoverEdit.cpp
.....\HoverEdit.h
.....\LOCK.APS
.....\LOCK.clw
.....\LOCK.cpp
.....\LOCK.dsp
.....\LOCK.dsw
.....\LOCK.h
.....\LOCK.rc
.....\LOCKDlg.cpp
.....\LOCKDlg.h
.....\PINGMUDlg.cpp
.....\PINGMUDlg.h
.....\ReadMe.txt
.....\res
.....\...\AniCur.ani
.....\...\automgr1.ico
.....\...\bk.bmp
.....\...\bk1.bmp
.....\...\bk2.bmp
.....\...\Charfx.ico
.....\...\close.bmp
.....\...\down.bmp
.....\...\down1.bmp
.....\...\exit_foc.bmp
.....\...\exit_nor.bmp
.....\...\guajitu 1.bmp
.....\...\guajitu.bmp
.....\...\guajitu2.bmp
.....\...\guajitu3.bmp
.....\...\guajitu4.bmp
.....\...\guajitu5.bmp
.....\...\Help.ico
.....\...\hel_focu.bmp
.....\...\hel_norm.bmp
.....\...\icon2.ico
.....\...\icon3.ico
.....\...\l33t_DES_nephros-lock.png
.....\...\Left.bmp
.....\...\Left.jpg
.....\...\Left1.bmp
.....\...\Left1.jpg
.....\...\Left_Down.bmp
.....\...\Left_Down.jpg
.....\...\Left_Down1.bmp
.....\...\Left_Down1.jpg
.....\...\LeoSoft.bmp
.....\...\lock.ico
.....\...\LOCK.rc2
.....\...\logff.ICO
.....\...\matinurf.bin
.....\...\Max.bmp
.....\...\max_focu.bmp
.....\...\max_norm.bmp
.....\...\min.bmp
.....\...\min_focu.bmp
.....\...\min_norm.bmp
.....\...\Normal.bmp
.....\...\Question3.ico
.....\...\res_focu.bmp
.....\...\res_norm.bmp
.....\...\Right.bmp
.....\...\Right.jpg
.....\...\Right1.bmp
.....\...\Right1.jpg
.....\...\Right_Down.bmp
.....\...\Right_Down.jpg
.....\...\Right_Down1.bmp
.....\...\Right_Down1.jpg
.....\...\sbk..bmp
.....\...\shuoming.bmp
.....\...\splash.bmp
.....\...\sysmsg.BMP
.....\...\title_Left.bmp
.....\...\title_Left.jpg
.....\...\title_Left1.bmp
.....\...\title_Right.bmp
.....\...\title_Right.jpg
.....\...\title_Right1.bmp
.....\...\top.bmp
.....\...\top1.bmp