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Title: promptshaderey Download
 Description: java to achieve a simple fractal tree. Easy to learn! Fractal knowledge is to learn from good examples. Its java syntax is simple, only need to know a number of mapping function can be!
 Downloaders recently: [More information of uploader zhanghaooy]
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  • [fractaltree] - fractal tree. Java was the fractal tree,
  • [Java] - Java fractal algorithm process, there ar
File list (Check if you may need any files):
binaries
........\data
........\....\camera.txt
........\....\fx
........\....\..\cloud.fx
........\....\..\cloudColorOnly.fx
........\....\..\fallbackNormalZ.fx
........\....\..\imgBleed.fx
........\....\..\imgComposite.fx
........\....\..\imgEdgeDetect.fx
........\....\..\imgRemap3D.fx
........\....\..\mesh.fx
........\....\..\meshColorOnly.fx
........\....\..\meshShadow.fx
........\....\..\sky.fx
........\....\..\terrain.fx
........\....\..\terrainColorOnly.fx
........\....\..\terrainNormalZOnly.fx
........\....\..\water.fx
........\....\..\waterColorOnly.fx
........\....\..\waterNormalZOnly.fx
........\....\..\_global.fx
........\....\..\_library.fx
........\....\..\_shared.fx
........\....\mesh
........\....\....\billboard.x
........\....\....\CloudA.x
........\....\....\CloudB.x
........\....\....\House1.x
........\....\....\Lake1.x
........\....\....\Lake2.x
........\....\....\Lake3.x
........\....\....\Lake4.x
........\....\....\Lake5.x
........\....\....\Medis1.x
........\....\....\Pusis1.x
........\....\....\Pusis2.x
........\....\....\Pusis3.x
........\....\....\Skydome.x
........\....\scene.txt
........\....\tex
........\....\...\bleedB.dds
........\....\...\bleedC.dds
........\....\...\dirtA.dds
........\....\...\grassA.dds
........\....\...\grassB.dds
........\....\...\hatch.png

........\....\...\lapaiA.DDS
........\....\...\lapaiB.DDS
........\....\...\lapaiC.DDS
........\....\...\medisA.DDS
........\....\...\medisB.DDS
........\....\...\noise0.dds
........\....\...\siaudai.dds
........\....\...\wave.dds
........\readme-dev.html
........\readme-why.html
........\readme.html
........\shaderey.exe
........\style.css
sourcecode
..........\dingus
..........\......\dingus
..........\......\......\console
..........\......\......\.......\Console.cpp
..........\......\......\.......\Console.h
..........\......\......\.......\D3DConsoleRenderingContext.cpp
..........\......\......\.......\D3DConsoleRenderingContext.h
..........\......\......\.......\FileConsoleRenderingContext.cpp
..........\......\......\.......\FileConsoleRenderingContext.h
..........\......\......\.......\W32StdConsoleRenderingContext.cpp
..........\......\......\.......\W32StdConsoleRenderingContext.h
..........\......\......\.......\WDebugConsoleRenderingContext.cpp
..........\......\......\.......\WDebugConsoleRenderingContext.h
..........\......\......\dxutils
..........\......\......\.......\D3DApplication.cpp
..........\......\......\.......\D3DApplication.h
..........\......\......\.......\D3DEnumeration.cpp
..........\......\......\.......\D3DEnumeration.h
..........\......\......\.......\D3DFont.cpp
..........\......\......\.......\D3DFont.h
..........\......\......\.......\D3DSettings.cpp
..........\......\......\.......\D3DSettings.h
..........\......\......\.......\D3Dutil.cpp
..........\......\......\.......\D3Dutil.h

..........\......\......\.......\DXUtil.cpp
..........\......\......\.......\DXUtil.h
..........\......\......\.......\DXUtils.rc

..........\......\......\.......\resource.h
..........\......\......\gfx
..........\......\......\...\Mesh.cpp
..........\......\......\...\Mesh.h
..........\......\......\...\VertexFormat.cpp
..........\......\......\...\VertexFormat.h
..........\......\......\...\Vertices.h
..........\......\......\kernel
..........\......\......\......\D3DDevice.cpp
    

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