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Title: gl_mesh_output Download
 Description: The use of OpenGL to open a model example of Grid, through the examples, we can learn how to develop VRML through OpenGL and 3DS Grid
 Downloaders recently: [More information of uploader yx9849]
 To Search: opengl me
  • [LodSphere] - Functions/Classes:
  • [MFCSpline] - Functions/Classes:
  • [Direct3D_mesh] - use Direct3D mesh------ complex geometri
  • [SimuCenter1] - SimuCenter is based on the C and OpenGL
  • [mpu_oct_03] - type of MPU algorithm source, Source cod
  • [OpenGL_viewer] - OpenGL grid model of reading, editing fu
  • [engine] - Implementation using OpenGL image render
  • [P2P] - p2p
  • [1] - #include #include #i
  • [OpenGL] - Great job my OpenGL graphics, screen dis
File list (Check if you may need any files):
gl_mesh_output
..............\Bin
..............\...\geosphere.wrl
..............\...\knot1.wrl
..............\...\knot2.wrl
..............\...\mannequin.wrl
..............\...\Mesh.exe
..............\...\metafile.emf
..............\...\mnt.wrl
..............\...\nefertiti.wrl
..............\...\venus.wrl
..............\Src
..............\...\ChildFrm.cpp
..............\...\ChildFrm.h
..............\...\DialogWmf.cpp
..............\...\DialogWmf.h
..............\...\Lib3D
..............\...\.....\Array3d.cpp
..............\...\.....\Array3d.h
..............\...\.....\AVLInd.h
..............\...\.....\Base3d.h
..............\...\.....\Color.cpp
..............\...\.....\Color.h
..............\...\.....\ColorRamp.cpp
..............\...\.....\ColorRamp.h
..............\...\.....\Edge3d.cpp
..............\...\.....\Edge3d.h
..............\...\.....\Face3d.cpp
..............\...\.....\Face3d.h
..............\...\.....\Material.cpp
..............\...\.....\Material.h
..............\...\.....\Mesh3d.cpp
..............\...\.....\Mesh3d.h
..............\...\.....\Object3d.cpp
..............\...\.....\Object3d.h
..............\...\.....\ParserVrml.cpp
..............\...\.....\ParserVrml.h
..............\...\.....\PsRender.cpp
..............\...\.....\PsRender.h
..............\...\.....\SceneGraph3d.cpp
..............\...\.....\SceneGraph3d.h
..............\...\.....\Texture.cpp
..............\...\.....\Texture.h
..............\...\.....\Transform.cpp
..............\...\.....\Transform.h
..............\...\.....\Utils3d.cpp
..............\...\.....\Utils3d.h
..............\...\.....\Vector3d.cpp
..............\...\.....\Vector3d.h
..............\...\.....\Vertex3d.cpp
..............\...\.....\Vertex3d.h
..............\...\.....\WmfTools.h
..............\...\MainFrm.cpp
..............\...\MainFrm.h
..............\...\Mesh.aps
..............\...\Mesh.clw
..............\...\Mesh.cpp
..............\...\Mesh.dsp
..............\...\Mesh.dsw
..............\...\Mesh.h
..............\...\Mesh.ncb
..............\...\Mesh.opt
..............\...\Mesh.plg
..............\...\Mesh.rc
..............\...\MeshDoc.cpp
..............\...\MeshDoc.h
..............\...\MeshView.cpp
..............\...\MeshView.h
..............\...\res

..............\...\...\Mesh.rc2


..............\...\resource.h
..............\...\StdAfx.cpp
..............\...\StdAfx.h
    

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