Description: Using VC to prepare a Tankedaizhan Games, ingenious appearance, want to have an independent study for the production of a small game, this program can make you a good reference
To Search:
- [53413534] - a simple flight shooter game is the smal
- [MyGame] - Zhuang a 3D shooting game (Book Zone) a
- [tnk] - Tanks game project brief: players contro
- [LanDi_Client_source-3.1.2] - Randy game client source code, C languag
- [diablo] - Diablo imitate a small game, prepared by
- [chaos2005] - Their own little game, first-person shoo
- [duligame] - Visual C++ Development Game, simple, ind
- [tankMFC] - TANK of MFC
- [Maze] - The use of C++ and D3D scene first perso
File list (Check if you may need any files):
tank
....\BeginDlg.cpp
....\BeginDlg.h
....\BmpProc.cpp
....\BmpProc.h
....\Bullet.cpp
....\Bullet.h
....\Debug
....\.....\BeginDlg.obj
....\.....\BeginDlg.sbr
....\.....\Bullet.obj
....\.....\Bullet.sbr
....\.....\DirectSound.obj
....\.....\DirectSound.sbr
....\.....\Egg.obj
....\.....\Egg.sbr
....\.....\Explode.obj
....\.....\Explode.sbr
....\.....\FireBullet.obj
....\.....\FireBullet.sbr
....\.....\Game.obj
....\.....\Game.sbr
....\.....\ICEBullet.obj
....\.....\ICEBullet.sbr
....\.....\LaserBullet.obj
....\.....\LaserBullet.sbr
....\.....\MIDI.obj
....\.....\MIDI.sbr
....\.....\MyButton.obj
....\.....\MyButton.sbr
....\.....\NormalBullet.obj
....\.....\NormalBullet.sbr
....\.....\Picture.obj
....\.....\Picture.sbr
....\.....\StdAfx.obj
....\.....\StdAfx.sbr
....\.....\tank.bsc
....\.....\tank.exe
....\.....\tank.ilk
....\.....\tank.obj
....\.....\tank.pch
....\.....\tank.pdb
....\.....\tank.res
....\.....\tank.sbr
....\.....\Tank1.obj
....\.....\Tank1.sbr
....\.....\tankDlg.obj
....\.....\tankDlg.sbr
....\.....\TankMap.obj
....\.....\TankMap.sbr
....\.....\vc60.idb
....\.....\vc60.pdb
....\DirectSound.cpp
....\DirectSound.h
....\Egg.cpp
....\Egg.h
....\Explode.cpp
....\Explode.h
....\FireBullet.cpp
....\FireBullet.h
....\Game.cpp
....\Game.h
....\ICEBullet.cpp
....\ICEBullet.h
....\LaserBullet.cpp
....\LaserBullet.h
....\Map
....\...\TankMap1.map
....\...\TankMap2.map
....\...\TankMap3.map
....\...\TankMap4.map
....\...\TankMap5.map
....\...\TankMap6.map
....\...\TankMap7.map
....\...\TankMap8.map
....\MemDC.h
....\MIDI.cpp
....\MIDI.h
....\MyButton.cpp
....\MyButton.h
....\NormalBullet.cpp
....\NormalBullet.h
....\pic
....\...\Begin
....\...\.....\Begin5.jpg
....\...\.....\Begin6.jpg
....\...\.....\DOWN.jpg
....\...\.....\title.jpg
....\...\bmp
....\...\...\bullet.bmp
....\...\...\level.bmp