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Title: tank Download
 Description: Using VC to prepare a Tankedaizhan Games, ingenious appearance, want to have an independent study for the production of a small game, this program can make you a good reference
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File list (Check if you may need any files):
tank
....\BeginDlg.cpp
....\BeginDlg.h
....\BmpProc.cpp
....\BmpProc.h
....\Bullet.cpp
....\Bullet.h
....\Debug
....\.....\BeginDlg.obj
....\.....\BeginDlg.sbr
....\.....\Bullet.obj
....\.....\Bullet.sbr
....\.....\DirectSound.obj
....\.....\DirectSound.sbr
....\.....\Egg.obj
....\.....\Egg.sbr
....\.....\Explode.obj
....\.....\Explode.sbr
....\.....\FireBullet.obj
....\.....\FireBullet.sbr
....\.....\Game.obj
....\.....\Game.sbr
....\.....\ICEBullet.obj
....\.....\ICEBullet.sbr
....\.....\LaserBullet.obj
....\.....\LaserBullet.sbr
....\.....\MIDI.obj
....\.....\MIDI.sbr
....\.....\MyButton.obj
....\.....\MyButton.sbr
....\.....\NormalBullet.obj
....\.....\NormalBullet.sbr
....\.....\Picture.obj
....\.....\Picture.sbr
....\.....\StdAfx.obj
....\.....\StdAfx.sbr
....\.....\tank.bsc
....\.....\tank.exe
....\.....\tank.ilk
....\.....\tank.obj
....\.....\tank.pch
....\.....\tank.pdb
....\.....\tank.res
....\.....\tank.sbr
....\.....\Tank1.obj
....\.....\Tank1.sbr
....\.....\tankDlg.obj
....\.....\tankDlg.sbr
....\.....\TankMap.obj
....\.....\TankMap.sbr
....\.....\vc60.idb
....\.....\vc60.pdb
....\DirectSound.cpp
....\DirectSound.h
....\Egg.cpp
....\Egg.h
....\Explode.cpp
....\Explode.h
....\FireBullet.cpp
....\FireBullet.h
....\Game.cpp
....\Game.h
....\ICEBullet.cpp
....\ICEBullet.h
....\LaserBullet.cpp
....\LaserBullet.h
....\Map
....\...\TankMap1.map
....\...\TankMap2.map
....\...\TankMap3.map
....\...\TankMap4.map
....\...\TankMap5.map
....\...\TankMap6.map
....\...\TankMap7.map
....\...\TankMap8.map
....\MemDC.h
....\MIDI.cpp
....\MIDI.h
....\MyButton.cpp
....\MyButton.h
....\NormalBullet.cpp
....\NormalBullet.h
....\pic
....\...\Begin





....\...\.....\Begin5.jpg
....\...\.....\Begin6.jpg
....\...\.....\DOWN.jpg
....\...\.....\title.jpg
....\...\bmp

....\...\...\bullet.bmp



....\...\...\level.bmp
    

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