Welcome![Sign In][Sign Up]
Location:
Downloads SourceCode Graph program OpenGL program
Title: CHAPTER12 Download
 Description: Use opengl with VC++ implementation of the 3D scene roaming! Want to learn computer graphics for the very helpful!
 To Search:
File list (Check if you may need any files):
CHAPTER12
.........\MYGAME
.........\......\AST.CPP
.........\......\AST.H
.........\......\AST3D.CPP
.........\......\AST3D.H
.........\......\AST3DFRACT.CPP
.........\......\AST3DFRACT.H
.........\......\BULLET.CPP
.........\......\BULLET.H
.........\......\BULLETFIREBALL.CPP
.........\......\BULLETFIREBALL.H
.........\......\DATA

.........\......\....\AST.RAW

.........\......\....\EXPLODE.WAV
.........\......\....\FIRE.WAV
.........\......\....\INTRO.XM
.........\......\....\NEWSHIP.RAW

.........\......\....\SHIP.RAW
.........\......\....\SHIPEXPLODE.WAV
.........\......\....\TEST.PNG
.........\......\....\TETRA.RAW
.........\......\....\TITLE.RAW
.........\......\DLL
.........\......\...\AUDIOW32.DLL
.........\......\...\GLUT32.DLL
.........\......\EXP.CPP
.........\......\EXP.H
.........\......\EXTERN.H
.........\......\FRAGMENT.CPP
.........\......\FRAGMENT.H
.........\......\GAMEINTRO.CPP
.........\......\GAMEINTRO.H
.........\......\GAMEOBJ.CPP
.........\......\GAMEOBJ.H
.........\......\GAMEOBJTIMED.CPP
.........\......\GAMEOBJTIMED.H
.........\......\GAMESECTION.CPP
.........\......\GAMESECTION.H
.........\......\GAMESESSION.CPP
.........\......\GAMESESSION.H
.........\......\INCLUDE
.........\......\.......\AUDIO.H
.........\......\.......\GL
.........\......\.......\..\GLPNG.H
.........\......\.......\..\GLUT.H
.........\......\.......\VCG
.........\......\.......\...\POINT3.H
.........\......\.......\...\SPHERE3.H
.........\......\.......\...\UTILITY.H
.........\......\LIB
.........\......\...\AUDW32VC.LIB
.........\......\...\GLPNG.LIB
.........\......\...\GLUT32.LIB
.........\......\MAINFRM.CPP
.........\......\MAINFRM.H
.........\......\MYGAME.APS
.........\......\MYGAME.CLW
.........\......\MYGAME.CPP
.........\......\MYGAME.DSP
.........\......\MYGAME.DSW
.........\......\MYGAME.EXE
.........\......\MYGAME.H
.........\......\MYGAME.NCB
.........\......\MYGAME.OPT
.........\......\MYGAME.PLG
.........\......\MYGAME.RC
.........\......\MYGAMEDOC.CPP
.........\......\MYGAMEDOC.H
.........\......\MYGAMEVIEW.CPP
.........\......\MYGAMEVIEW.H
.........\......\README.TXT
.........\......\RELEASE
.........\......\.......\AST.OBJ
.........\......\.......\AST3D.OBJ
.........\......\.......\AST3DFRACT.OBJ
.........\......\.......\BULLET.OBJ
.........\......\.......\BULLETFIREBALL.OBJ
.........\......\.......\EXP.OBJ
.........\......\.......\FRAGMENT.OBJ
.........\......\.......\GAMEINTRO.OBJ
.........\......\.......\GAMEOBJ.OBJ
.........\......\.......\GAMEOBJTIMED.OBJ
.........\......\.......\GAMESECTION.OBJ
.........\......\.......\GAMESESSION.OBJ
.........\......\.......\MAINFRM.OBJ
.........\......\.......\MYGAME.EXE
.........\......\.......\MYGAME.OBJ
.........\......\.......\MYGAME.PCH
.........\......\.......\MYGAME.RES
.........\......\.......\MYGAMEDOC.OBJ
.........\......\.......\MYGAMEVIEW.OBJ
.........\......\.......\SHIP.OBJ
.........\......\.......\SHIP3D.OBJ
.........\......\.......\STARS.OBJ
.........\......\.......\STDAFX.OBJ
.........\......\.......\TRIANGLE.OBJ
    

CodeBus www.codebus.net