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Title: 02_ComplexSample Download
 Description: DirectX 9.0 application programming, implementation of the sprinkler sprinkler particle effect.
 Downloaders recently: [More information of uploader le-ping-hyc]
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02_ComplexSample
................\AllocateHierarchy.cpp
................\AllocateHierarchy.h
................\AnimMesh.cpp
................\AnimMesh.h
................\Common

................\......\dxstdafx.cpp
................\......\dxstdafx.h
................\......\DXUT.cpp
................\......\DXUT.h
................\......\DXUTenum.cpp
................\......\DXUTenum.h
................\......\DXUTgui.cpp
................\......\DXUTgui.h
................\......\DXUTMesh.cpp
................\......\DXUTMesh.h
................\......\DXUTmisc.cpp
................\......\DXUTmisc.h
................\......\DXUTRes.cpp
................\......\DXUTRes.h
................\......\DXUTSettingsDlg.cpp
................\......\DXUTSettingsDlg.h
................\......\DXUTsound.cpp
................\......\DXUTsound.h
................\......\DXUT_2003.sln
................\......\DXUT_2003.vcproj
................\......\DXUT_2005.sln
................\......\DXUT_2005.vcproj
................\ComplexSample.cpp
................\ComplexSample.exe

................\ComplexSample.manifest
................\ComplexSample.rc
................\ComplexSample_2003.ncb
................\ComplexSample_2003.sln
................\ComplexSample_2003.vcproj
................\ComplexSample_2005.sln
................\ComplexSample_2005.vcproj
................\D3DCamera.cpp
................\D3DCamera.h
................\Debug
................\.....\AllocateHierarchy.obj
................\.....\AnimMesh.obj
................\.....\BuildLog.htm
................\.....\ComplexSample.exe
................\.....\ComplexSample.ilk
................\.....\ComplexSample.obj
................\.....\ComplexSample.pch
................\.....\ComplexSample.pdb
................\.....\ComplexSample.res
................\.....\D3DCamera.obj
................\.....\dxstdafx.obj
................\.....\DXUT.obj
................\.....\DXUTenum.obj
................\.....\DXUTgui.obj
................\.....\DXUTMesh.obj
................\.....\DXUTmisc.obj
................\.....\DXUTRes.obj
................\.....\DXUTSettingsDlg.obj
................\.....\ParticleSystem.obj
................\.....\SprayVehicle.obj
................\.....\Terrain.obj
................\.....\vc70.idb
................\.....\vc70.pdb
................\Media
................\.....\SprayVehicle.dds
................\.....\SprayVehicle.X
................\.....\Terrain.X
................\.....\Terrain.X.bak
................\.....\TerrainTex.dds

................\ParticleSystem.cpp
................\ParticleSystem.h
................\resource.h
................\SprayVehicle.cpp
................\SprayVehicle.h
................\Terrain.cpp
................\Terrain.h
    

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