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  • Update : 2012-11-26
  • Size : 6.91mb
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  • Author :war***
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Introduction - If you have any usage issues, please Google them yourself
Orts is a open source RTS game design engine,
Packet file list
(Preview for download)
win32
.....\glew
.....\....\auto
.....\....\....\bin
.....\....\....\...\fix_OML_sync_control.sh
.....\....\....\...\make.pl
.....\....\....\...\make_def_fun.pl
.....\....\....\...\make_def_var.pl
.....\....\....\...\make_header.pl
.....\....\....\...\make_html.pl
.....\....\....\...\make_info.pl
.....\....\....\...\make_info_list.pl
.....\....\....\...\make_init.pl
.....\....\....\...\make_list.pl
.....\....\....\...\make_str.pl
.....\....\....\...\make_struct_fun.pl
.....\....\....\...\make_struct_var.pl
.....\....\....\...\parse_spec.pl
.....\....\....\...\update_ext.sh
.....\....\....\...\update_registry.sh
.....\....\....\blacklist
.....\....\....\core
.....\....\....\....\GLX_ARB_get_proc_address
.....\....\....\....\GLX_ATI_pixel_format_float
.....\....\....\....\GLX_ATI_render_texture
.....\....\....\....\GLX_NV_float_buffer
.....\....\....\....\GLX_NV_vertex_array_range
.....\....\....\....\GLX_SGIS_shared_multisample
.....\....\....\....\GLX_SGIX_swap_barrier
.....\....\....\....\GLX_SGIX_swap_group
.....\....\....\....\GLX_SUN_video_resize
.....\....\....\....\GLX_VERSION_1_2
.....\....\....\....\GLX_VERSION_1_3
.....\....\....\....\GLX_VERSION_1_4
.....\....\....\....\GL_APPLE_float_pixels
.....\....\....\....\GL_APPLE_pixel_buffer
.....\....\....\....\GL_APPLE_texture_range
.....\....\....\....\GL_ARB_imaging
.....\....\....\....\GL_ARB_matrix_palette
.....\....\....\....\GL_ARB_multitexture
.....\....\....\....\GL_ARB_vertex_blend
.....\....\....\....\GL_ATIX_point_sprites
.....\....\....\....\GL_ATIX_texture_env_combine3
.....\....\....\....\GL_ATIX_texture_env_route
.....\....\....\....\GL_ATIX_vertex_shader_output_point_size
.....\....\....\....\GL_ATI_envmap_bumpmap
.....\....\....\....\GL_ATI_map_object_buffer
.....\....\....\....\GL_ATI_pn_triangles
.....\....\....\....\GL_ATI_separate_stencil
.....\....\....\....\GL_ATI_texture_compression_3dc
.....\....\....\....\GL_ATI_vertex_streams
.....\....\....\....\GL_EXT_Cg_shader
.....\....\....\....\GL_EXT_depth_bounds_test
.....\....\....\....\GL_EXT_draw_range_elements
.....\....\....\....\GL_EXT_fog_coord
.....\....\....\....\GL_EXT_pixel_buffer_object
.....\....\....\....\GL_EXT_secondary_color
.....\....\....\....\GL_EXT_texture_cube_map
.....\....\....\....\GL_EXT_texture_edge_clamp
.....\....\....\....\GL_EXT_texture_rectangle
.....\....\....\....\GL_EXT_vertex_shader
.....\....\....\....\GL_KTX_buffer_region
.....\....\....\....\GL_NV_fragment_program2
.....\....\....\....\GL_NV_fragment_program_option
.....\....\....\....\GL_NV_vertex_program2_option
.....\....\....\....\GL_NV_vertex_program3
.....\....\....\....\GL_SGIX_shadow
.....\....\....\....\GL_SUN_read_video_pixels
.....\....\....\....\GL_VERSION_1_2
.....\....\....\....\GL_VERSION_1_3
.....\....\....\....\GL_VERSION_1_4
.....\....\....\....\GL_VERSION_1_5
.....\....\....\....\GL_VERSION_2_0
.....\....\....\....\GL_WIN_swap_hint
.....\....\....\....\WGL_ATI_render_texture_rectangle
.....\....\....\....\WGL_NV_vertex_array_range
.....\....\....\custom.txt
.....\....\....\extensions
.....\....\....\..........\.dummy
.....\....\....\..........\GLX_3DFX_multisample
.....\....\....\..........\GLX_ARB_fbconfig_float
.....\....\....\..........\GLX_ARB_get_proc_address
.....\....\....\..........\GLX_ARB_multisample
.....\....\....\..........\GLX_ATI_pixel_format_float
.....\....\....\..........\GLX_ATI_render_texture
.....\....\....\..........\GLX_EXT_import_context
.....\....\....\..........\GLX_EXT_scene_marker
.....\....\....\..........\GLX_EXT_visual_info
.....\....\....\..........\GLX_EXT_visual_rating
.....\....\....\..........\GLX_MESA_agp_offset
.....\....\....\..........\GLX_MESA_copy_sub_buffer
.....\....\....\..........\GLX_MESA_pixmap_colormap
.....\....\....\..........\GLX_MESA_release_buffers
.....\....\....\..........\GLX_MESA_set_3dfx_mode
.....\....\....\..........\GLX_NV_float_buffer
.....\....\....\..........\GLX_NV_vertex_array_range
.....\....\....\..........\GLX_OML_swap_method
.....\....\....\..........\GLX_OML_sync_control
.....\....\....\..........\GLX_SGIS_blended_overlay
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