Introduction - If you have any usage issues, please Google them yourself
pieces of the jigsaw principle : the maximum cut into the pre-set number of pieces, then use a Bitmap array management, each a Bitmap object management Segment
Packet : 111186719imagegame.rar filelist
ImageGame\Debug
ImageGame\ImageGame.aps
ImageGame\ImageGame.clw
ImageGame\ImageGame.cpp
ImageGame\ImageGame.dsp
ImageGame\ImageGame.dsw
ImageGame\ImageGame.h
ImageGame\ImageGame.ncb
ImageGame\ImageGame.opt
ImageGame\ImageGame.plg
ImageGame\ImageGame.rc
ImageGame\ImageGameDoc.cpp
ImageGame\ImageGameDoc.h
ImageGame\ImageGameView.cpp
ImageGame\ImageGameView.h
ImageGame\MainFrm.cpp
ImageGame\MainFrm.h
ImageGame\Q.bmp
ImageGame\ReadMe.txt
ImageGame\Release
ImageGame\res\F.bmp
ImageGame\res\ImageGame.ico
ImageGame\res\ImageGame.rc2
ImageGame\res\ImageGameDoc.ico
ImageGame\res\Thumbs.db
ImageGame\res\Toolbar.bmp
ImageGame\res
ImageGame\resource.h
ImageGame\StdAfx.cpp
ImageGame\StdAfx.h
ImageGame