Introduction - If you have any usage issues, please Google them yourself
Very detailed high-precision collision detection code, accurate to the triangle, edge, point, when optimized sliding collision detection, there is no vibration phenomenon. Code elements such as the triangle into a specific type of calculation is very involved in reference value. Code containing the 3d vector calculation function, in ogengl, d3d may run under.
Packet : 39709570collision.rar filelist
Ray.h
Collision.h
Collision.ncb
Collision.sln
Collision.suo
Collision.vcproj
Collision-Debug.ilk
CollisionUtils.cpp
CollisionUtils.h
fps.cpp
fps.h
land.x
main.cpp
Math.h
Matrix.h
myInput.cpp
myInput.h
Plane.h
Primitive.h
Collision.cpp
Time.cpp
Time.h
Vector3.h
Collision-Release().exe