Introduction - If you have any usage issues, please Google them yourself
Tankedaizhan games complete a full set of source code, code written in a very norms can learn many things, such as the path, collision, AI, etc..
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include
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lib
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premake
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src
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src\common
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src\game
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src\game\.svn\text-base\aiTankController.cpp.svn-base
src\game\.svn\text-base\cannonBall.h.svn-base
src\game\.svn\text-base\map.cpp.svn-base
src\game\.svn\text-base\mapObj.h.svn-base
src\game\.svn\text-base\explosive.h.svn-base
src\game\.svn\text-base\staticMapObj.h.svn-base
src\game\.svn\text-base\items.h.svn-base
src\game\.svn\text-base\bullet.cpp.svn-base
src\game\.svn\text-base\targetIndicator.h.svn-base
src\game\.svn\text-base\weapon.cpp.svn-base
src\game\.svn\text-base\routeMap.cpp.svn-base
src\game\.svn\text-base\radarMap.h.svn-base
src\game\.svn\text-base\tank.cpp.svn-base
src\game\.svn\text-base\gameDef.h.svn-base
src\game\.svn\text-base\item.cpp.svn-base
src\game\.svn\text-base\cooldownIcon.h.svn-base
src\game\.svn\text-base\cannonBall.cpp.svn-base
src\game\.svn\text-base\mapObj.cpp.svn-base
src\game\.svn\text-base\explosive.cpp.svn-base
src\game\.svn\text-base\collisionDef.h.svn-base
src\game\.svn\text-base\mainGameState.cpp.svn-base
src\game\.svn\text-base\staticMapObj.cpp.svn-base
src\game\.svn\text-base\aiTankController.h.svn-base
src\game\.svn\text-base\items.cpp.svn-base
src\game\.svn\text-base\map.h.svn-base
src\game\.svn\text-base\targetIndicator.cpp.svn-base
src\game\.svn\text-base\radarMap.cpp.svn-base
src\game\.svn\text-base\bullet.h.svn-base
src\game\.svn\text-base\cooldownIcon.cpp.svn-base
src\game\.svn\text-base\delaunay.cpp.svn-base
src\game\.svn\text-base\delaunay.h.svn-base
src\game\.svn\prop-base
src\game\.svn\props
src\game\.svn\tmp
src\game\.svn\tmp\text-base
src\game\.svn\tmp\prop-base
src\game\.svn\tmp\props
src\game\.svn\format
src\game\.svn\all-wcprops
src\game\.svn\entries
src\game\weapon.h
src\game\routeMap.h
src\game\tank.h
src\game\item.h
src\game\dataCurvedani.cpp
src\game\aiTankController.cpp
src\game\cannonBall.h
src\game\map.cpp
src\game\mapObj.h
src\game\explosive.h
src\game\staticMapObj.h
src\game\items.h
src\game\bullet.cpp
src\game\targetIndicator.h
src\game\weapon.cpp
src\game\routeMap.cpp
src\game\radarMap.h
src\game\tank.cpp
src\game\gameDef.h
src\game\item.cpp
src\game\cooldownIcon.h
src\game\cannonBall.cpp
src\game\mapObj.cpp
src\game\explosive.cpp
src\game\collisionDef.h
src\game\mainGameState.cpp
src\game\staticMapObj.cpp
src\game\aiTankController.h
src\game\items.cpp
src\game\map.h
src\game\targetIndicator.cpp
src\game\radarMap.cpp
src\game\bullet.h
src\game\cooldownIcon.cpp
src\game\delaunay.cpp
src\game\delaunay.h
src\entity
src\entity\.svn
src\entity\.svn\text-base
src\entity\.svn\prop-base
src\entity\.svn\props
src\entity\.svn\tmp
src\entity\.svn\tmp\text-base
src\entity\.svn\tmp\prop-base
src\entity\.svn\tmp\props
src\entity\.svn\format
src\entity\.svn\all-wcprops
src\entity\.svn\entries
tools
tools\.svn
tools\.svn\text-base
tools\.svn\text-base\main.cpp.svn-base
tools\.svn\text-base\editState.h.svn-base
tools\.svn\text-base\editState.cpp.svn-base
tools\.svn\prop-base
tools\.svn\props
tools\.svn\tmp
tools\.svn\tmp\text-base
tools\.svn\tmp\prop-base
tools\.svn\tmp\props
tools\.svn\format
tools\.svn\all-wcprops
tools\.svn\entries
tools\main.cpp
tools\editState.h
tools\editState.cpp
readme.txt
lib\vs2005\hgeport.lib
lib\vs2005\hgeport_d.lib
lib\vs2005\curvedani.lib
lib\vs2005\curvedani_d.lib
lib\vs2003\curvedani.lib
lib\vs2003\curvedani_d.lib
lib\vs2003\hgeport.lib
lib\vs2003\hgeport_d.lib