Introduction - If you have any usage issues, please Google them yourself
I use MFC to write a board game, the rules are as follows:
1) the following stage: at this stage, the pieces can only be played, and the pieces cannot be moved. Like gobang, try to make their own child can add up to 'three', when you piece add up to 'three', you can think of the other party any child fail (the child will become gray, following after finished, it will be removed).
2) the chess stage: when the child is finished, he will enter the stage of chess. At this stage, not the chess pieces and can only move pawn, and try to make your own son add up to 'three', when you piece add up to 'three', you can remove the other any child.
3) until someone has less than three children, who loses.
4) who has no children to move, and three times out of time.
Packet : 101259373c3.rar filelist
c3\SanQi\Callback.cpp
c3\SanQi\Callback.h
c3\SanQi\MainFrm.cpp
c3\SanQi\MainFrm.h
c3\SanQi\ReadMe.txt
c3\SanQi\res\SanQi.ico
c3\SanQi\res\SanQi.rc2
c3\SanQi\res\SanQiDoc.ico
c3\SanQi\res\Toolbar.bmp
c3\SanQi\Resource.h
c3\SanQi\SanQi.cpp
c3\SanQi\SanQi.dll
c3\SanQi\SanQi.dsp
c3\SanQi\SanQi.dsw
c3\SanQi\SanQi.h
c3\SanQi\SanQi.ncb
c3\SanQi\SanQi.opt
c3\SanQi\SanQi.plg
c3\SanQi\SanQi.rc
c3\SanQi\StdAfx.cpp
c3\SanQi\StdAfx.h
c3\SanQi\res
c3\SanQi
c3