Introduction - If you have any usage issues, please Google them yourself
The essence of the game programming 6, graphics stationary part of the role of real action synthesis, on the entry of the Game Developers helpful.
Packet : 101259342idle_motions.rar filelist
Idle_Motions\GlobalMultiKFBodyAnimation.cpp
Idle_Motions\GlobalMultiKFBodyAnimation.h
Idle_Motions\GlobalPCPosture.cpp
Idle_Motions\GlobalPCPosture.h
Idle_Motions\Idle Demo.cpp
Idle_Motions\Idle Demo.vcproj
Idle_Motions\Idle Motions Demonstration.mpeg
Idle_Motions\Idle Motions.sln
Idle_Motions\Interpolator.cpp
Idle_Motions\Interpolator.h
Idle_Motions\joints.cpp
Idle_Motions\joints.h
Idle_Motions\KeyFrame.cpp
Idle_Motions\KeyFrame.h
Idle_Motions\KeyFrameBodyAnimation.cpp
Idle_Motions\KeyFrameBodyAnimation.h
Idle_Motions\pca_global.txt
Idle_Motions\PCConvertor.cpp
Idle_Motions\PCConvertor.h
Idle_Motions\PCMain.cpp
Idle_Motions\PCMain.h
Idle_Motions\Posture.cpp
Idle_Motions\Posture.h
Idle_Motions\SinglePCAnimation.cpp
Idle_Motions\SinglePCAnimation.h
Idle_Motions