Introduction - If you have any usage issues, please Google them yourself
AS3.0 simulated explosive package (import flash.display.BitmapData import flash.geom.ColorTransform public class Explosion (/* EXPLOSION PARAMETERS*///START VALUES private const EXPLOSION_RADIUS: int = 24 private const EXPLOSION_MAX_VELOCITY: Number = 2 private const EXPLOSION_MAX_HEAT : int = 2// causes particles to move up private const PARTICLE_CHAOTIC_MOVE: Number = .1825 private const PARTICLE_DAMP_MOVE: Number = .99 private const PARTICLE_DAMP_ENERGIE: Number = .99// AMOUNT private const P_COUNT: int = 3000 private const PCOUNT_EACH_FRAME: int = 100
Packet : 97288392explosion.rar filelist
Explosion\.actionScriptProperties
Explosion\.project
Explosion\Explosion.as
Explosion\Gradient.as
Explosion\Main.as
Explosion\Particle.as
Explosion\.settings\org.eclipse.core.resources.prefs
Explosion\.settings
Explosion\bin\AC_OETags.js
Explosion\bin\explosion.mp3
Explosion\bin\history.htm
Explosion\bin\history.js
Explosion\bin\history.swf
Explosion\bin\Main-debug.html
Explosion\bin\Main-debug.swf
Explosion\bin\Main.html
Explosion\bin\Main.swf
Explosion\bin\playerProductInstall.swf
Explosion\bin
Explosion\html-template\AC_OETags.js
Explosion\html-template\history.htm
Explosion\html-template\history.js
Explosion\html-template\history.swf
Explosion\html-template\index.template.html
Explosion\html-template\playerProductInstall.swf
Explosion\html-template
Explosion