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Frostbite_SDK

  • Category : Game Engine
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  • Update : 2014-12-21
  • Size : 460kb
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  • Author :nak ****
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Introduction - If you have any usage issues, please Google them yourself
Frostbite engine SDK to crack the code.
Packet file list
(Preview for download)


EASTL\algorithm.h
.....\allocator.h
.....\bitset.h
.....\.onus\sort_extra.h
.....\core_allocator_adapter.h
.....\deque.h
.....\EABase\config\eacompiler.h
.....\......\......\eacompilertraits.h
.....\......\......\eaplatform.h
.....\......\eabase.h
.....\......\earesult.h
.....\fixed_allocator.h
.....\fixed_hash_map.h
.....\fixed_hash_set.h
.....\fixed_list.h
.....\fixed_map.h
.....\fixed_set.h
.....\fixed_string.h
.....\fixed_substring.h
.....\fixed_vector.h
.....\functional.h
.....\hash_map.h
.....\hash_set.h
.....\heap.h
.....\internal\config.h
.....\........\eastl_rw.h
.....\........\fixed_pool.h
.....\........\generic_iterator.h
.....\........\hashtable.h
.....\........\red_black_tree.h
.....\........\type_compound.h
.....\........\type_fundamental.h
.....\........\type_pod.h
.....\........\type_properties.h
.....\........\type_transformations.h
.....\iterator.h
.....\list.h
.....\map.h
.....\memory.h
.....\set.h
.....\sort.h
.....\string.h
.....\type_traits.h
.....\utility.h
.....\vector.h
FB SDK\AimAssist.h
......\AimerModifierData.h
......\AimingConstraints.h
......\AimingPoseData.h
......\AmmunitionDepot.h
......\AnimatedSoldierWeapon.h
......\AnimatedSoldierWeaponOffsetModule.h
......\AnimatedSoldierWeaponShootModule.h
......\AnimatedSoldierWeaponSpeedModule.h
......\AnimatedSoldierWeaponSprintModule.h
......\AnimatedSoldierWeaponZoomModule.h
......\AnimatedWeaponGS.h
......\AnimationConfigurationShootModuleData.h
......\ant.h
......\AntRef.h
......\ArrayTypeInfo.h
......\Asset.h
......\AsyncRayCastQueue.h
......\AttributeArgument.h
......\AttributeSpec.h
......\AutoAimData.h
......\AxisAlignedBox.h
......\BitArray.h
......\Blueprint.h
......\BoneCollisionComponentData.h
......\BoneCollisionData.h
......\BorderInputNode.h
......\BreathControlData.h
......\BulletEntityData.h
......\CacheData.h
......\Camera.h
......\CameraComponent.h
......\CameraContext.h
......\CameraData.h
......\CameraManager.h
......\CameraScene.h
......\CameraShakeManager.h
......\CharacterCustomizationComponent.h
......\CharacterCustomizationComponentState.h
......\CharacterEntity.h
......\CharacterEntityData.h
......\CharacterPhysicsData.h
......\CharacterPhysicsEntity.h
......\CharacterPhysicsEntityCallbacks.h
......\CharacterPhysicsEntityCollisionShapes.h
......\CharacterPhysicsEntityContext.h
......\CharacterPhysicsEntityState.h
......\CharacterPoseConstraints.h
......\CharacterPoseData.h
......\CharacterStateData.h
......\CharacterStatePoseInfo.h
......\ClassInfo.h
......\ClassT.h
......\Client.h
......\ClientAimingReplication.h
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