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jME3_materials

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  • Update : 2013-09-26
  • Size : 308kb
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Introduction - If you have any usage issues, please Google them yourself
jME (jMonkey Engine) is a high-performance graphics-based scene graph api, basic knowledge comes from David Eberly s 3D game engine Design jME use java prepared, is a full-featured graphics engine, the use of abstraction layer, you can use multiple graphics system for rendering, now LWJGL And JOGL can be achieved. jME is open source, you can use any license, commercial or non-commercial are included.
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jMonkeyProjects\jME3_materials.pdf
...............\BasicGame\build.xml
...............\.........\lwjgl.dll
...............\.........\MANIFEST.MF
...............\.........\master-application.jnlp
...............\.........\OpenAL32.dll
...............\.........\src\mygame\Main.java
...............\.........\nbproject\assets-impl.xml
...............\.........\.........\build-impl.xml
...............\.........\.........\genfiles.properties
...............\.........\.........\project.properties
...............\.........\.........\project.xml
...............\.........\.........\..ivate\private.properties
...............\.........\build\assets.jar
...............\.........\.....\built-jar.properties
...............\.........\.....\classes\mygame\Main.class
...............\.........\.....\.......\mygame
...............\.........\src\mygame
...............\.........\nbproject\private
...............\.........\build\empty
...............\.........\.....\classes
...............\.........\assets\Textures
...............\.........\......\Sounds
...............\.........\......\Shaders
...............\.........\......\Scenes
...............\.........\......\Models
...............\.........\......\Materials
...............\.........\......\MatDefs
...............\.........\......\Interface
...............\.........\test
...............\.........\src
...............\.........\nbproject
...............\.........\build
...............\.........\assets
...............\BasicGame
jMonkeyProjects
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