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OpenGLSETest

  • Category : Game Program
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  • Update : 2013-09-18
  • Size : 521kb
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  • Author :郭***
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Introduction - If you have any usage issues, please Google them yourself
A cube can be rotated manually, click on each side can be selected
Packet file list
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OpenGLSETest\.classpath
............\.project
............\AndroidManifest.xml
............\bin\AndroidManifest.xml
............\...\classes\com\tomatozq\opengl\BuildConfig.class
............\...\.......\...\........\......\R$attr.class
............\...\.......\...\........\......\R$drawable.class
............\...\.......\...\........\......\R$layout.class
............\...\.......\...\........\......\R$raw.class
............\...\.......\...\........\......\R$string.class
............\...\.......\...\........\......\R.class
............\...\.......\...\........\......\rubik\Cube.class
............\...\.......\...\........\......\.....\GLColor.class
............\...\.......\...\........\......\.....\GLFace.class
............\...\.......\...\........\......\.....\GLShape.class
............\...\.......\...\........\......\.....\GLVertex.class
............\...\.......\...\........\......\.....\GLWorld.class
............\...\.......\...\........\......\.....\KubeActivity.class
............\...\.......\...\........\......\.....\KubeRenderer$AnimationCallback.class
............\...\.......\...\........\......\.....\KubeRenderer.class
............\...\.......\...\........\......\.....\KubeSurfaceView.class
............\...\.......\...\........\......\.....\Layer.class
............\...\.......\...\........\......\.....\M4.class
............\...\.......\...\........\......\spritetext\Grid.class
............\...\.......\...\........\......\..........\LabelMaker$Label.class
............\...\.......\...\........\......\..........\LabelMaker.class
............\...\.......\...\........\......\..........\MatrixGrabber.class
............\...\.......\...\........\......\..........\MatrixStack.class
............\...\.......\...\........\......\..........\MatrixTrackingGL.class
............\...\.......\...\........\......\..........\NumericSprite.class
............\...\.......\...\........\......\..........\Projector.class
............\...\.......\...\........\......\..........\SpriteTextActivity$1.class
............\...\.......\...\........\......\..........\SpriteTextActivity.class
............\...\.......\...\........\......\..........\SpriteTextRenderer.class
............\...\.......\...\........\......\..........\Triangle.class
............\...\.......\...\........\......\tutorial\FlatColoredSquare.class
............\...\.......\...\........\......\........\MainActivity$1.class
............\...\.......\...\........\......\........\MainActivity$ResolveInfoListAdpater.class
............\...\.......\...\........\......\........\MainActivity.class
............\...\.......\...\........\......\........\mesh\Cube.class
............\...\.......\...\........\......\........\....\Group.class
............\...\.......\...\........\......\........\....\Mesh.class
............\...\.......\...\........\......\........\....\Point3D.class
............\...\.......\...\........\......\........\....\Point3DList.class
............\...\.......\...\........\......\........\OnSurfacePickedListener.class
............\...\.......\...\........\......\........\OpenGLRenderer.class
............\...\.......\...\........\......\........\SmoothColoredSquare.class
............\...\.......\...\........\......\........\Square.class
............\...\.......\...\........\......\........\TouchSurfaceView.class
............\...\.......\...\........\......\........\TutorialActivity$1.class
............\...\.......\...\........\......\........\TutorialActivity.class
............\...\.......\org\join\ogles\lib\AppConfig.class
............\...\.......\...\....\.....\...\IBufferFactory.class
............\...\.......\...\....\.....\...\Matrix4f.class
............\...\.......\...\....\.....\...\PickFactory.class
............\...\.......\...\....\.....\...\Projector.class
............\...\.......\...\....\.....\...\Quat4f.class
............\...\.......\...\....\.....\...\Ray.class
............\...\.......\...\....\.....\...\Vector3f.class
............\...\.......\...\....\.....\...\Vector4f.class
............\...\classes.dex
............\...\dexedLibs\annotations-b60787126c40ffe
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