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graphics32-1-9-1-fixes-r1688

  • Category : Delphi VCL
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  • Update : 2013-06-24
  • Size : 2.14mb
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Introduction - If you have any usage issues, please Google them yourself
Graphic Controls graphics32.1.91, graphics can be a simple treatment, with examples.
Packet file list
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Graphics32
..........\Contributors.txt
..........\Examples
..........\........\Media
..........\........\.....\delphi.jpg
..........\........\.....\GR32.ico
..........\........\.....\iceland.jpg
..........\........\.....\monalisa.jpg
..........\........\.....\runner.jpg
..........\........\.....\sprite1.bmp
..........\........\.....\sprite1a.bmp
..........\........\.....\sprite2.bmp
..........\........\.....\sprite2a.bmp
..........\........\.....\sprite3.bmp
..........\........\.....\sprite3a.bmp
..........\........\.....\sprite_texture.bmp
..........\........\.....\stones.jpg
..........\........\.....\stoneweed.jpg
..........\........\.....\texture_a.jpg
..........\........\.....\texture_b.jpg
..........\........\Vcl
..........\........\...\Blending
..........\........\...\........\PixelCombine_Ex
..........\........\...\........\...............\createbundle.sh
..........\........\...\........\...............\MainUnit.dfm
..........\........\...\........\...............\MainUnit.lfm
..........\........\...\........\...............\MainUnit.pas
..........\........\...\........\...............\PixelCombine_Ex.bpr
..........\........\...\........\...............\PixelCombine_Ex.cpp
..........\........\...\........\...............\PixelCombine_Ex.dpr
..........\........\...\........\...............\PixelCombine_Ex.lpi
..........\........\...\........\...............\PixelCombine_Ex.lpr
..........\........\...\........\...............\PixelCombine_Ex.res
..........\........\...\........\TextureBlend_Ex
..........\........\...\........\...............\createbundle.sh
..........\........\...\........\...............\MainUnit.dfm
..........\........\...\........\...............\MainUnit.lfm
..........\........\...\........\...............\MainUnit.pas
..........\........\...\........\...............\TextureBlend_Ex.dpr
..........\........\...\........\...............\TextureBlend_Ex.lpi
..........\........\...\........\...............\TextureBlend_Ex.lpr
..........\........\...\........\...............\TextureBlend_Ex.res
..........\........\...\Drawing
..........\........\...\.......\GradLines_Ex
..........\........\...\.......\............\createbundle.sh
..........\........\...\.......\............\GradLines_Ex.bpr
..........\........\...\.......\............\GradLines_Ex.cpp
..........\........\...\.......\............\GradLines_Ex.dpr
..........\........\...\.......\............\GradLines_Ex.lpi
..........\........\...\.......\............\GradLines_Ex.lpr
..........\........\...\.......\............\GradLines_Ex.res
..........\........\...\.......\............\MainUnit.dfm
..........\........\...\.......\............\MainUnit.lfm
..........\........\...\.......\............\MainUnit.pas
..........\........\...\.......\LineStippling_Ex
..........\........\...\.......\................\createbundle.sh
..........\........\...\.......\................\LineStippling_Ex.bpr
..........\........\...\.......\................\LineStippling_Ex.cpp
..........\........\...\.......\................\LineStippling_Ex.dpr
..........\........\...\.......\................\LineStippling_Ex.lpi
..........\........\...\.......\................\LineStippling_Ex.lpr
..........\........\...\.......\................\LineStippling_Ex.res
..........\........\...\.......\................\MainUnit.dfm
..........\........\...\.......\................\MainUnit.lfm
..........\........\...\.......\................\MainUnit.pas
..........\........\...\.......\Polygons_Ex
..........\........\...\.......\...........\createbundle.sh
..........\........\...\.......\...........\MainUnit.dfm
..........\........\...\.......\...........\MainUnit.lfm
..........\........\...\.......\...........\MainUnit.pas
..........\........\...\.......\...........\Polygons_Ex.bpr
..........\........\...\.......\...........\Polygons_Ex.cpp
..........\........\...\.......\...........\Polygons_Ex.dpr
..........\........\...\.......\...........\Polygons_Ex.lpi
..........\........\...\.......\...........\Polygons_Ex.lpr
..........\........\...\.......\...........\Polygons_Ex.res
..
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