Introduction - If you have any usage issues, please Google them yourself
This book is a follow-up version of " Beginning DirectX 10 Game Programming" book. In this book, we will be taught to use the latest version of Direct3D- Direct3D 11 to create a basic knowledge of the game graphics. Book dedicated to teach you about the various aspects of DirectX 11. This book applies to have little or no experience in the development of DirectX the junior level C++ programmers. Had experience with DirectX or OpenGL learning book would be more helpful, but not required. When you learn after the book is finished, you will have enough knowledge of DirectX 11, enabling independent producers simple video game program.