Introduction - If you have any usage issues, please Google them yourself
Simulation of the sea The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.
Packet : 3970963oceanwater.zip filelist
OceanWater.dsp
media/
media/ocean6.dds
media/oceangradient.bmp
media/Waterbump3.bmp
shaders/
shaders/OceanWater.psh
shaders/OceanWater.vsh
shaders/Debug/
shaders/Release/
directx.ico
OceanWater.cpp
framework/
framework/d3dapp.cpp
framework/d3dapp.h
framework/d3dfile.cpp
framework/d3dfile.h
framework/d3dfont.cpp
framework/d3dfont.h
framework/d3dres.h
framework/d3dutil.cpp
framework/d3dutil.h
framework/dxutil.cpp
framework/dxutil.h
OceanWater.dsw
OceanWater.exe
README.txt
resource.h
winmain.rc