Introduction - If you have any usage issues, please Google them yourself
A used vc++ Make the 2D games, the plot quite similar to the kind仙剑, but to a small multi-
Packet : 3971018game.rar filelist
Game\debug.txt
Game\resource.h
Game\GAME.ICO
Game\Game.dsw
Game\Game.plg
Game\Game.ncb (无法打开)
Game\Game.exe
Game\Script1.aps
Game\Script1.rc
Game\Main.cpp
Game\Map.cpp
Game\Message.cpp
Game\Npc.cpp
Game\Role.cpp
Game\Cursor.cpp
Game\Findpath.h
Game\Main.h
Game\Script.h
Game\Cursor.h
Game\EVENTS.H
Game\Queue.cpp
Game\Script.cpp
Game\Stack.cpp
Game\Talk.cpp
Game\Tree.cpp
Game\Events.cpp
Game\Findpath.cpp
Game\Node.cpp
Game\Message.h
Game\Node.h
Game\Npc.h
Game\Queue.h
Game\Role.h
Game\Stack.h
Game\Talk.h
Game\Tree.h
Game\Game.dsp
Game\Game.ncb
Game\Map.h
Game\SOUND\a05_1.wav
Game\SOUND\a05_2.wav
Game\SOUND\a13_1.wav
Game\SOUND\a13_2.wav
Game\SOUND\bang.wav
Game\SOUND\boss04.wav
Game\SOUND\BOX.WAV
Game\SOUND\cancel.wav
Game\SOUND\change.wav
Game\SOUND\click.wav
Game\SOUND\CLICK02.WAV
Game\SOUND\E-cannot.wav
Game\SOUND\E-get.wav
Game\SOUND\E-lost.wav
Game\SOUND\E-push.wav
Game\SOUND\E-strange.wav
Game\SOUND\E-win.wav
Game\SOUND\high.wav
Game\SOUND\HIGH02.WAV
Game\SOUND\OPENBOX.WAV
Game\SOUND\OPENDOOR.WAV
Game\SOUND\pop.wav
Game\SOUND\sword.wav
Game\SOUND\SY.WAV
Game\SOUND\tileclick.wav
Game\SOUND\magic\lifeup.wav
Game\SOUND\magic\null_magic.wav
Game\SOUND\magic\swordstrength.wav
Game\SOUND\magic
Game\SOUND\FIGHT\CLICK.WAV
Game\SOUND\FIGHT\DEAD01.WAV
Game\SOUND\FIGHT\DEAD02.WAV
Game\SOUND\FIGHT\DEAD03.WAV
Game\SOUND\FIGHT\DEFEND00.WAV
Game\SOUND\FIGHT\DEFEND01.WAV
Game\SOUND\FIGHT\DEFEND02.WAV
Game\SOUND\FIGHT\DEFEND03.WAV
Game\SOUND\FIGHT\DEFEND04.WAV
Game\SOUND\FIGHT\FIGHT01.WAV
Game\SOUND\FIGHT\HIGH.WAV
Game\SOUND\FIGHT\KLS_DEAD.WAV
Game\SOUND\FIGHT\kls_defend.wav
Game\SOUND\FIGHT\kls_fight.wav
Game\SOUND\FIGHT\LT_DEAD.WAV
Game\SOUND\FIGHT\lt_defend.wav
Game\SOUND\FIGHT\LT_FIGHT.WAV
Game\SOUND\FIGHT
Game\SOUND
Game\SCRIPT\START#.GPS
Game\SCRIPT\START.GPS
Game\SCRIPT\START.INI
Game\SCRIPT\test.gps
Game\SCRIPT\process1.gps
Game\SCRIPT\process3.gps
Game\SCRIPT\process4-1.gps
Game\SCRIPT\process4-2.gps
Game\SCRIPT\process9.gps
Game\SCRIPT
Game\SAVE
Game\readme\filelist.xml
Game\readme\image001.png
Game\readme\image002.jpg
Game\readme\image003.png
Game\readme\image004.jpg
Game\readme\image005.png
Game\readme\image006.jpg
Game\readme\image007.png
Game\readme\image008.jpg
Game\readme\image009.png
Game\readme\image010.jpg
Game\readme\image011.png
Game\readme\image012.jpg
Game\readme\image013.png
Game\readme\image014.jpg
Game\readme\image015.png
Game\readme\image016.jpg
Game\readme\image017.png
Game\readme\image018.jpg
Game\readme\image019.png
Game\readme\image020.jpg
Game\readme
Game\MUSIC\B02.mid
Game\MUSIC\BACK.MID
Game\MUSIC\BACK03.MID
Game\MUSIC\BACK04.MID
Game\MUSIC\BACK05.MID
Game\MUSIC\BACK1.MID
Game\MUSIC\BGM_a08.mid
Game\MUSIC\BGM_a13_1.mid
Game\MUSIC\BGM_a13_2.mid
Game\MUSIC\BGM_end.mid
Game\MUSIC\BGM_game.mid
Game\MUSIC\BGM_hill.mid
Game\MUSIC\BGM_hill2.mid
Game\MUSIC\BGM_lost.mid
Game\MUSIC\BGM_vil.MID
Game\MUSIC\BGM_WH01.mid
Game\MUSIC\BGM_wood.mid
Game\MUSIC\BGM_yaka.mid
Game\MUSIC\BGM_yh02.mid
Game\MUSIC\BGM_YH05.mid
Game\MUSIC\BGM_YH06.mid
Game\MUSIC\FIGHT.MID
Game\MUSIC\logo.mid
Game\MUSIC\start01.mid
Game\MUSIC\title.mid
Game\MUSIC\title2.mid
Game\MUSIC\vil_bgm02.mid
Game\MUSIC\XFILE.MID
Game\MUSIC
Game\MENU\Loadsave.h
Game\MENU\System.h
Game\MENU\Goods.h
Game\MENU\Help.cpp
Game\MENU\Arm.cpp
Game\MENU\Arm.h
Game\MENU\Goods.cpp
Game\MENU\Help.h
Game\MENU\Magic.cpp
Game\MENU\Magic.h
Game\MENU\Menu.cpp
Game\MENU\Menu.h
Game\MENU\Menu_inc.h
Game\MENU\menu_inc2.h
Game\MENU\Menutop.cpp
Game\MENU\MENUTOP.H
Game\MENU\Rolesel.cpp
Game\MENU\Rolesel.h
Game\MENU\State.cpp
Game\MENU\STATE.H
Game\MENU\System.cpp
Game\MENU\Title.cpp
Game\MENU\Title.h
Game\MENU\Loadsave.cpp
Game\MENU
Game\MAPEDIT\mapedit.dsp
Game\MAPEDIT\Dialog.cpp
Game\MAPEDIT\Mapedit.cpp
Game\MAPEDIT\Dialog.h
Game\MAPEDIT\Mapedit.h
Game\MAPEDIT
Game\interface\Button.h
Game\interface\Window.h
Game\interface\Scroll.h
Game\interface\CHECK.H
Game\interface\Button.cpp
Game\interface\CHECK.CPP
Game\interface\interface.h
Game\interface\interface2.h
Game\interface\listwindow.cpp
Game\interface\listwindow.h
Game\interface\msgwindow.cpp
Game\interface\msgwindow.h
Game\interface\proess.cpp
Game\interface\proess.h
Game\interface\SCROLL.CPP
Game\interface\Window.cpp
Game\interface
Game\INI\ANICELL.ini
Game\INI\CURSOR.INI
Game\INI\DIALOG.INI
Game\INI\FONT.INI
Game\INI\msgwindow.ini
Game\INI\SCRIPT.INI
Game\INI\SETUP.INI
Game\INI\VARIABLE.INI
Game\INI\PLAYER.INI
Game\INI\HEROLAND.INI
Game\INI\MENU\ARM.INI
Game\INI\MENU\ARMLIST.INI
Game\INI\MENU\CHECK.INI
Game\INI\MENU\goodslist.ini
Game\INI\MENU\HELP.INI
Game\INI\MENU\LOADSAVE.INI
Game\INI\MENU\magiclist.ini
Game\INI\MENU\MENU.INI
Game\INI\MENU\MENUTOP.INI
Game\INI\MENU\proess.ini
Game\INI\MENU\ROLESEL.INI
Game\INI\MENU\STATE.INI
Game\INI\MENU\SYSTEM.INI
Game\INI\MENU\TITLE.INI
Game\INI\MENU\GOODS.INI
Game\INI\MENU\magic.ini
Game\INI\MENU
Game\INI\FIGHT\background1.ini
Game\INI\FIGHT\BUTTON.INI
Game\INI\FIGHT\CURSOR.INI
Game\INI\FIGHT\Enemy_Move1.ini
Game\INI\FIGHT\Enemy_Move2.ini
Game\INI\FIGHT\Enemy_Move4.ini
Game\INI\FIGHT\fightgoodslist.ini
Game\INI\FIGHT\fightmagiclist.ini
Game\INI\FIGHT\FightRoleInit.ini
Game\INI\FIGHT\FightSystemInit.ini
Game\INI\FIGHT\lifeup_Magic.ini
Game\INI\FIGHT\null_Magic.ini
Game\INI\FIGHT\Role_Move1.ini
Game\INI\FIGHT\Role_Tool1.ini
Game\INI\FIGHT\Role_Tool2.ini
Game\INI\FIGHT\swordstrength_Magic.ini
Game\INI\FIGHT\Role_Move2.ini
Game\INI\FIGHT\ENEMY.INI
Game\INI\FIGHT
Game\INI
Game\GAMELIB\DDUTIL.H
Game\GAMELIB\Goldpoint2.h
Game\GAMELIB\Gp_input.cpp
Game\GAMELIB\Ddutil.cpp
Game\GAMELIB\Goldpoint.h
Game\GAMELIB\Gp_input.h
Game\GAMELIB\Gp_iniset.cpp
Game\GAMELIB\Gp_text.h
Game\GAMELIB\Gp_iniset.h
Game\GAMELIB\Gp_ani.h
Game\GAMELIB\Gp_init.cpp
Game\GAMELIB\Gp_other.cpp
Game\GAMELIB\Gp_alpha.cpp
Game\GAMELIB\Gp_alpha.h
Game\GAMELIB\Gp_ani.cpp
Game\GAMELIB\Gp_avi.cpp
Game\GAMELIB\Gp_avi.h
Game\GAMELIB\Gp_draw.cpp
Game\GAMELIB\Gp_draw.h
Game\GAMELIB\Gp_init.h
Game\GAMELIB\Gp_music.cpp
Game\GAMELIB\Gp_music.h
Game\GAMELIB\Gp_other.h
Game\GAMELIB\Gp_sound.cpp
Game\GAMELIB\Gp_sound.h
Game\GAMELIB\Gp_text.cpp
Game\GAMELIB
Game\FIGHT\GOODS.H
Game\FIGHT\Goods.cpp
Game\FIGHT\GAME.CPP
Game\FIGHT\Fight.h
Game\FIGHT\FightInit.cpp
Game\FIGHT\Fight.cpp
Game\FIGHT\fightgoods.h
Game\FIGHT\FightMagic.h
Game\FIGHT\fightgoods.cpp
Game\FIGHT\FightMagic.cpp
Game\FIGHT
Game\MAPS\word\end.gps
Game\MAPS\word\end.map
Game\MAPS\word\ends.map
Game\MAPS\word\gameover.map
Game\MAPS\word\null.map
Game\MAPS\word\null2.map
Game\MAPS\word\white.map
Game\MAPS\word\word00.map
Game\MAPS\word\word01.map
Game\MAPS\word\word02.map
Game\MAPS\word\word03.map
Game\MAPS\word\word04.map
Game\MAPS\word\word05.map
Game\MAPS\word
Game\MAPS\outtown\outtown1.map
Game\MAPS\outtown\totown.gps
Game\MAPS\outtown\1to2.gps
Game\MAPS\outtown\1to3.gps
Game\MAPS\outtown\outtown3.map
Game\MAPS\outtown\3to1.gps
Game\MAPS\outtown\outtown2.map
Game\MAPS\outtown\tovalley.gps
Game\MAPS\outtown\2to1.gps
Game\MAPS\outtown\toforest.gps
Game\MAPS\outtown\toboss.gps
Game\MAPS\outtown
Game\MAPS\town\process1.gps
Game\MAPS\town\town.map
Game\MAPS\town\fredhouse.map
Game\MAPS\town\helenahouse.map
Game\MAPS\town\npc4house.map
Game\MAPS\town\npc3house.map
Game\MAPS\town\npc2house.map
Game\MAPS\town\npc1house.map
Game\MAPS\town\npc1house.gps
Game\MAPS\town\nonenpc.map
Game\MAPS\town\npc2house.gps
Game\MAPS\town\npc3house.gps
Game\MAPS\town\npc4house.gps
Game\MAPS\town\nonenpc.gps
Game\MAPS\town\outnpc1.gps
Game\MAPS\town\outnpc2.gps
Game\MAPS\town\outnpc3.gps
Game\MAPS\town\outnpc4.gps
Game\MAPS\town\outnonenpc.gps
Game\MAPS\town\sea.gps
Game\MAPS\town\addnpc-town.gps
Game\MAPS\town\npc-town.npc
Game\MAPS\town\fredhouse.gps
Game\MAPS\town\helenahouse.gps
Game\MAPS\town\outhelena.gps
Game\MAPS\town\outfred.gps
Game\MAPS\town\outtown.gps
Game\MAPS\town\muradinhouse.gps
Game\MAPS\town\phyllishouse.gps
Game\MAPS\town\grocery.gps
Game\MAPS\town\grocery.map
Game\MAPS\town\outgrocery.gps
Game\MAPS\town\talk\say001.gps
Game\MAPS\town\talk\say002.gps
Game\MAPS\town\talk\say003.gps
Game\MAPS\town\talk\say004.gps
Game\MAPS\town\talk\house4talk.gps
Game\MAPS\town\talk\house3talk.gps
Game\MAPS\town\talk\house2talk.gps
Game\MAPS\town\talk\house1talk.gps
Game\MAPS\town\talk\helena.gps
Game\MAPS\town\talk\grocery.gps
Game\MAPS\town\talk\phillis.gps
Game\MAPS\town\talk
Game\MAPS\town
Game\MAPS\valley\valley.map
Game\MAPS\valley\hillend.map
Game\MAPS\valley\hole.map
Game\MAPS\valley\invalley.map
Game\MAPS\valley\holein.gps
Game\MAPS\valley\tovalley.gps
Game\MAPS\valley\toouttown.gps
Game\MAPS\valley\tohole.gps
Game\MAPS\valley\vtohole.gps
Game\MAPS\valley\tohillend.gps
Game\MAPS\valley\backvalley.gps
Game\MAPS\valley\dragon.npc
Game\MAPS\valley\dragon\dragon.gps
Game\MAPS\valley\dragon
Game\MAPS\valley
Game\MAPS\forest\forest1.map
Game\MAPS\forest\forest4.map
Game\MAPS\forest\forest5.map
Game\MAPS\forest\forest2.map
Game\MAPS\forest\forest3.map
Game\MAPS\forest\toouttown.gps
Game\MAPS\forest\1to2.gps
Game\MAPS\forest\1to3.gps
Game\MAPS\forest\2to1.gps
Game\MAPS\forest\3to1.gps
Game\MAPS\forest\3to4.gps
Game\MAPS\forest\4to3.gps
Game\MAPS\forest\4to5.gps
Game\MAPS\forest\5to4.gps
Game\MAPS\forest\wolf.npc
Game\MAPS\forest\wolf\wolf1.gps
Game\MAPS\forest\wolf\wolf.gps
Game\MAPS\forest\wolf
Game\MAPS\forest
Game\MAPS\boss\boss2.map
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Game\MAPS\boss\toouttown.gps
Game\MAPS\boss\1to2.gps
Game\MAPS\boss\2to1.gps
Game\MAPS\boss\boss.gps
Game\MAPS\boss
Game\MAPS
Game\PIC\background.bmp
Game\PIC\fred.bmp
Game\PIC\light.bmp
Game\PIC\magic.bmp
Game\PIC\man.bmp
Game\PIC\MASK.BMP
Game\PIC\helena.bmp
Game\PIC\NPC-B00.bmp
Game\PIC\NPC-B01.bmp
Game\PIC\NPC-B02.bmp
Game\PIC\NPC-B03.bmp
Game\PIC\NPC-B04.bmp
Game\PIC\NPC-G01.bmp
Game\PIC\NPC-G02.bmp
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Game\PIC\TOOLS.bmp
Game\PIC\Thumbs.db
Game\PIC\dragon.bmp
Game\PIC\sorce.bmp
Game\PIC\wolf.bmp
Game\PIC\muradin.bmp
Game\PIC\CURSOR\Continue.bmp
Game\PIC\CURSOR\CURSOR01.BMP
Game\PIC\CURSOR\CURSOR02.bmp
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Game\PIC\CURSOR\CURSOR04.bmp
Game\PIC\CURSOR\Thumbs.db
Game\PIC\CURSOR
Game\PIC\DIALOG\BUTTON01.BMP
Game\PIC\DIALOG\BUTTON02.BMP
Game\PIC\DIALOG\BUTTON03.BMP
Game\PIC\DIALOG\BUTTON04.BMP
Game\PIC\DIALOG\BUTTON05.BMP
Game\PIC\DIALOG\BUTTON06.BMP
Game\PIC\DIALOG\CHECK.BMP
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Game\PIC\DIALOG\EXIT.BMP
Game\PIC\DIALOG\LEFT.BMP
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Game\PIC\FIGHT\Boy.bmp
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Game\PIC\FIGHT\cursor_enemy.bmp
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Game\PIC\FIGHT\GIRL.BMP
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Game\PIC\FIGHT\magics.bmp
Game\PIC\FIGHT\repeats.bmp
Game\PIC\FIGHT\status.bmp
Game\PIC\FIGHT\SWORD.BMP
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Game\PIC\FIGHT
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Game\PIC\GOODS\12 (4).bmp
Game\PIC\GOODS\12 (5).bmp
Game\PIC\GOODS\armet.bmp
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Game\PIC\GOODS\stick.bmp
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Game\PIC\MAGIC
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Game\PIC\TILES\word01.bmp
Game\PIC\TILES\Thumbs.db
Game\PIC\TILES
Game\PIC
Game\Game.opt
Game