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  • Category : Game Engine
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  • Update : 2012-11-26
  • Size : 1.79mb
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  • Author :ada***
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Introduction - If you have any usage issues, please Google them yourself
Sing Engine is a custom Half-Life 1 engine that is written from scratch. It have full compatibility with modifications for original Half-Life 1 engine and have extended limits for mappers, custom features(like background maps in menu and custom lighting), and stability.
Packet file list
(Preview for download)
backup.lst
backup.bat
make_sdk.bat
cl_dll\ammo.cpp
......\ammo.h
......\ammohistory.cpp
......\ammohistory.h
......\ammo_secondary.cpp
......\battery.cpp
......\camera.h
......\cdll_int.cpp
......\cl_dll.h
......\cl_dll.vcproj
......\cl_dll.vcproj.adamixxx.adamix.user
......\cl_util.h
......\com_weapons.cpp
......\com_weapons.h
......\death.cpp
......\demo.cpp
......\demo.h
......\entity.cpp
......\events.cpp
......\eventscripts.h
......\ev_common.cpp
......\ev_hldm.cpp
......\ev_hldm.h
......\flashlight.cpp
......\GameStudioModelRenderer.cpp
......\GameStudioModelRenderer.h
......\GameStudioModelRenderer_Sample.cpp
......\GameStudioModelRenderer_Sample.h
......\geiger.cpp
......\health.cpp
......\health.h
......\hud.cpp
......\hud.h
......\hud_iface.h
......\hud_msg.cpp
......\hud_redraw.cpp
......\hud_servers.cpp
......\hud_servers.h
......\hud_servers_priv.h
......\hud_spectator.cpp
......\hud_spectator.h
......\hud_update.cpp
......\input.cpp
......\inputw32.cpp
......\in_camera.cpp
......\in_defs.h
......\kbutton.h
......\menu.cpp
......\message.cpp
......\overview.cpp
......\overview.h
......\parsemsg.cpp
......\parsemsg.h
......\readme.txt
......\saytext.cpp
......\soundsystem.cpp
......\statusbar.cpp
......\status_icons.cpp
......\StudioModelRenderer.cpp
......\StudioModelRenderer.h
......\studio_util.cpp
......\studio_util.h
......\text_message.cpp
......\tf_defs.h
......\train.cpp
......\tri.cpp
......\util.cpp
......\util_vector.h
......\vgui_ClassMenu.cpp
......\vgui_ConsolePanel.cpp
......\vgui_ConsolePanel.h
......\vgui_ControlConfigPanel.cpp
......\vgui_ControlConfigPanel.h
......\vgui_CustomObjects.cpp
......\vgui_int.cpp
......\vgui_int.h
......\vgui_MOTDWindow.cpp
......\vgui_SchemeManager.cpp
......\vgui_SchemeManager.h
......\vgui_ScorePanel.cpp
......\vgui_ScorePanel.h
......\vgui_ServerBrowser.cpp
......\vgui_ServerBrowser.h
......\vgui_SpectatorPanel.cpp
......\vgui_SpectatorPanel.h
......\vgui_TeamFortressViewport.cpp
......\vgui_TeamFortressViewport.h
......\vgui_teammenu.cpp
......\view.cpp
......\view.h
......\wrect.h
......\hl\hl_baseentity.cpp
......\..\hl_events.cpp
......\..\hl_objects.cpp
......\..\hl_weapons.cpp
.ommon\beamdef.h
......\bspfile.h
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