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[JAPS]-CSS-BaseHook

  • Category : Game Engine
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  • Update : 2012-11-26
  • Size : 6.3mb
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  • Author :di***
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Introduction - If you have any usage issues, please Google them yourself
counter-strike base hook and SDK fu
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[JAPS] CSS BaseHook\Aimbot.cpp
...................\Aimbot.h
...................\Basehook.sln
...................\Basehook.vcproj
...................\Client.cpp
...................\Client.h
...................\Includes.h
...................\Main.cpp
...................\Main.h
...................\.isc\VFNHook.h
...................\....\wa_ipc.h
...................\Misc
...................\Public\cl_dll\alphamaterialproxy.cpp
...................\......\......\animatedentitytextureproxy.cpp
...................\......\......\animatedoffsettextureproxy.cpp
...................\......\......\animatedtextureproxy.cpp
...................\......\......\animationlayer.h
...................\......\......\baseanimatedtextureproxy.cpp
...................\......\......\baseanimatedtextureproxy.h
...................\......\......\beamdraw.cpp
...................\......\......\beamdraw.h
...................\......\......\bone_merge_cache.cpp
...................\......\......\bone_merge_cache.h
...................\......\......\camomaterialproxy.cpp
...................\......\......\cbase.h
...................\......\......\cdll_client_int.cpp
...................\......\......\cdll_client_int.h
...................\......\......\cdll_convar.h
...................\......\......\cdll_util.cpp
...................\......\......\cdll_util.h
...................\......\......\classmap.cpp
...................\......\......\clienteffectprecachesystem.cpp
...................\......\......\clienteffectprecachesystem.h
...................\......\......\cliententitylist.cpp
...................\......\......\cliententitylist.h
...................\......\......\clientleafsystem.cpp
...................\......\......\clientleafsystem.h
...................\......\......\clientmode.h
...................\......\......\clientmode_normal.cpp
...................\......\......\clientmode_normal.h
...................\......\......\clientmode_shared.cpp
...................\......\......\clientmode_shared.h
...................\......\......\clientshadowmgr.cpp
...................\......\......\clientsideeffects.cpp
...................\......\......\clientsideeffects.h
...................\......\......\clientsideeffects_test.cpp
...................\......\......\client_sdk.vcproj
...................\......\......\client_thinklist.cpp
...................\......\......\client_thinklist.h
...................\......\......\cl_animevent.h
...................\......\......\cl_mat_stub.cpp
...................\......\......\cl_mat_stub.h
...................\......\......\c_ai_basehumanoid.cpp
...................\......\......\c_ai_basenpc.cpp
...................\......\......\c_ai_basenpc.h
...................\......\......\c_baseanimating.cpp
...................\......\......\c_baseanimating.h
...................\......\......\c_baseanimatingoverlay.cpp
...................\......\......\c_baseanimatingoverlay.h
...................\......\......\c_basecombatcharacter.cpp
...................\......\......\c_basecombatcharacter.h
...................\......\......\c_basecombatweapon.cpp
...................\......\......\c_basecombatweapon.h
...................\......\......\c_basedoor.cpp
...................\......\......\c_basedoor.h
...................\......\......\c_baseentity.cpp
...................\......\......\c_baseentity.h
...................\......\......\c_baseflex.cpp
...................\......\......\c_baseflex.h
...................\......\......\c_baseplayer.cpp
...................\......\......\c_baseplayer.h
...................\......\......\c_basetempentity.cpp
...................\......\......\c_basetempentity.h
...................\......\......\c_baseviewmodel.cpp
...................\......\......\c_baseviewmodel.h
...................\......\......\c_breakableprop.cpp
...................\......\......\c_breakableprop.h
...................\......\......\c_dynamiclight.cpp
...................\......\......\c_effects.cpp
...................\......\......\c_effects.h
...................\......\......\c_entitydissolve.cpp
...................\......\......\c_entityd
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