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DreadMaze2

  • Category : Game Program
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  • Update : 2012-11-26
  • Size : 3.72mb
  • Downloaded :0次
  • Author :j*****
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Introduction - If you have any usage issues, please Google them yourself
The source code can be generated DreadMaze2 random maze of any size, with the function of self-propelled maze of unknown size, there is a simple game mode, in a random maze Daguai.
Packet file list
(Preview for download)
DreadMaze2\.classpath
..........\.project
..........\.settings\org.eclipse.core.resources.prefs
..........\.........\org.eclipse.jdt.core.prefs
..........\bin\Images\.DS_Store
..........\...\......\Floor\0.png
..........\...\......\.....\1.png
..........\...\......\.....\2.png
..........\...\......\.....\3.png
..........\...\......\.....\4.png
..........\...\......\.....\5.png
..........\...\......\.....\goal.png
..........\...\......\Item\.DS_Store
..........\...\......\....\Armor\0.png
..........\...\......\....\Potion\.DS_Store
..........\...\......\....\......\0.png
..........\...\......\....\Weapon\0.png
..........\...\......\Monster\.DS_Store
..........\...\......\.......\Minotaur\.DS_Store
..........\...\......\.......\........\Attack\0.png
..........\...\......\.......\........\Stand\0.png
..........\...\......\.......\........\TakeDamage\0.png
..........\...\......\.......\........\Walk\0.png
..........\...\......\.......\Ninja\.DS_Store
..........\...\......\.......\.....\Attack\0.png
..........\...\......\.......\.....\Spawner\.DS_Store
..........\...\......\.......\.....\.......\Spawn\0.png
..........\...\......\.......\.....\.......\.....\1.png
..........\...\......\.......\.....\.......\.tand\0.png
..........\...\......\.......\.....\.......\TakeDamage\0.png
..........\...\......\.......\.....\.tand\0.png
..........\...\......\.......\.....\TakeDamage\0.png
..........\...\......\.......\.....\Walk\.DS_Store
..........\...\......\.......\.....\....\0.png
..........\...\......\.......\.....\....\1.png
..........\...\......\.......\notarget.png
..........\...\......\.......\Skeleton\.DS_Store
..........\...\......\.......\........\Attack\0.png
..........\...\......\.......\........\Spawner\.DS_Store
..........\...\......\.......\........\.......\Spawn\0.png
..........\...\......\.......\........\.......\.....\1.png
..........\...\......\.......\........\.......\.tand\0.png
..........\...\......\.......\........\.......\TakeDamage\0.png
..........\...\......\.......\........\.tand\0.png
..........\...\......\.......\........\TakeDamage\0.png
..........\...\......\.......\........\Walk\.DS_Store
..........\...\......\.......\........\....\0.png
..........\...\......\.......\........\....\1.png
..........\...\......\.......\.lime\.DS_Store
..........\...\......\.......\.....\Attack\0.png
..........\...\......\.......\.....\Spawner\.DS_Store
..........\...\......\.......\.....\.......\Spawn\0.png
..........\...\......\.......\.....\.......\.....\1.png
..........\...\......\.......\.....\.......\.tand\0.png
..........\...\......\.......\.....\.......\TakeDamage\0.png
..........\...\......\.......\.....\.tand\0.png
..........\...\......\.......\.....\TakeDamage\0.png
..........\...\......\.......\.....\Walk\0.png
..........\...\......\.......\.....\....\1.png
..........\...\......\Player\.DS_Store
..........\...\......\......\Player0\.DS_Store
..........\...\......\......\.......\Attack\0.png
..........\...\......\......\.......\Die\0.png
..........\...\......\......\.......\GetItem\0.png
..........\...\......\......\.......\LevelUp\0.png
..........\...\......\......\.......\Stand\0.png
..........\...\......\......\.......\TakeDamage\0.png
..........\...\......\......\.......\Walk\0.png
..........\...\......\......\.......\....\1.png
..........\...\......\......\......1\.DS_Store
..........\...\......\......\.......\Walk\0.png
..........\...\......\......\......2\.DS_Store
..........\...\......\......\.......\Walk\0.png
..........\...\......\......\......3\.DS_Store
..........\...\......\UI\LifeBar.png
..........\...\......\Wall\.DS_Store
..........\...\......\....\0.png
..........\...\......\....\1.png
..........\...\......\....\2.png
..........\...\......\....\3.png
..........\...\......\....\4.png
..........\...\......\....\5.png
..........\...\mm\AnimationSet$Animation.class
..........\...\..\AnimationSet.class
..........\...\..\AStarAI$RoomInfo.class
..........\...\..\AStarAI.class
..........\...\..\BacktrackAI$MazeCoordinate.class
..........\...\..\BacktrackAI.class
..........\...\..\BossEntity.class
.........
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