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OgrePhysX0.4

  • Category : Game Engine
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  • Update : 2012-11-26
  • Size : 7.85mb
  • Downloaded :0次
  • Author :王****
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Introduction - If you have any usage issues, please Google them yourself
特点: - PhysX物理初始化 - 绑定场景节点或其他“ PointRenderable的”实现演员 - 网烹饪 - 光线投射 - 破坏对象 我可能会在未来实现更多的功能,但其主要思想是保持小而简单的包装。 所附的zip文件包含库和一个小演示。你需要的PhysX 3.1使用OgrePhysX 。
Packet file list
(Preview for download)
OgrePhysX
.........\Demo
.........\....\bin
.........\....\...\Data
.........\....\...\....\Mats.material
.........\....\...\....\meteor.xml
.........\....\...\....\meteor_0.mesh
.........\....\...\....\meteor_1.mesh
.........\....\...\....\meteor_10.mesh
.........\....\...\....\meteor_11.mesh
.........\....\...\....\meteor_12.mesh
.........\....\...\....\meteor_13.mesh
.........\....\...\....\meteor_14.mesh
.........\....\...\....\meteor_15.mesh
.........\....\...\....\meteor_16.mesh
.........\....\...\....\meteor_17.mesh
.........\....\...\....\meteor_18.mesh
.........\....\...\....\meteor_19.mesh
.........\....\...\....\meteor_2.mesh
.........\....\...\....\meteor_20.mesh
.........\....\...\....\meteor_3.mesh
.........\....\...\....\meteor_4.mesh
.........\....\...\....\meteor_5.mesh
.........\....\...\....\meteor_6.mesh
.........\....\...\....\meteor_7.mesh
.........\....\...\....\meteor_8.mesh
.........\....\...\....\meteor_9.mesh
.........\....\...\plugins.cfg
.........\....\...\plugins_d.cfg
.........\....\Demo.cpp
.........\....\DestructionDemo.filters
.........\....\DestructionDemo.vcxproj
.........\....\DestructionDemo.vcxproj.user
.........\include
.........\.......\OgrePhysX.h
.........\.......\OgrePhysXActor.h
.........\.......\OgrePhysXClasses.h
.........\.......\OgrePhysXConvert.h
.........\.......\OgrePhysXCooker.h
.........\.......\OgrePhysXDestructible.h
.........\.......\OgrePhysXGeometry.h
.........\.......\OgrePhysXLogOutputStream.h
.........\.......\OgrePhysXNodeRenderable.h
.........\.......\OgrePhysXPointRenderable.h
.........\.......\OgrePhysXRagdoll.h
.........\.......\OgrePhysXRenderableBinding.h
.........\.......\OgrePhysXRenderedActorBinding.h
.........\.......\OgrePhysXScene.h
.........\.......\OgrePhysXStreams.h
.........\.......\OgrePhysXWorld.h
.........\lib
.........\MeshSplitter
.........\............\.cproject
.........\............\.project
.........\............\Autotriangulation.cpp
.........\............\Autotriangulation.h
.........\............\CutMeshGenerator.cpp
.........\............\CutMeshGenerator.h
.........\............\DestructibleMeshSplitter.cpp
.........\............\DestructibleMeshSplitter.h
.........\............\FractalNoiseGenerator.cpp
.........\............\FractalNoiseGenerator.h
.........\............\GeometricTools.cpp
.........\............\GeometricTools.h
.........\............\MeshSplitter.vcxproj
.........\............\MeshSplitter.vcxproj.filters
.........\............\MeshTools.cpp
.........\............\MeshTools.h
.........\............\OgreMeshExtractor.cpp
.........\............\OgreMeshExtractor.h
.........\............\splitter_main.cpp
.........\............\VertexMerger.cpp
.........\............\VertexMerger.h
.........\OgrePhysX.sln
.........\OgrePhysX.vcxproj
.........\OgrePhysX.vcxproj.filters
.........\README
.........\source
.........\......\OgrePhysXCooker.cpp
.........\......\OgrePhysXDestructible.cpp
.........\......\OgrePhysXNodeRenderable.cpp
.........\......\OgrePhysXRagdoll.cpp
.........\......\OgrePhysXRenderedActorBinding.cpp
.........\......\OgrePhysXScene.cpp
.........\......\OgrePhysXStreams.cpp
.........\......\OgrePhysXWorld.cpp
.........\TinyXML
.........\.......\tinyxml.cpp
.........\.......\tinyxml.h
.........\.......\tinyxmlerror.cpp
.........\.......\tinyxmlparser.cpp
bin
...\Data
...\....\Mats.material
...\....\meteor.xml
...\....\meteor_0.mesh
...\....\meteor_1.mesh
...\....\meteor_10.mesh
...\....\meteor_11.mesh
...\....\meteor_12.mesh
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