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SilverlightSpeedGame

  • Category : Game Engine
  • Tags :
  • Update : 2012-11-26
  • Size : 1.07mb
  • Downloaded :0次
  • Author :阿***
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Introduction - If you have any usage issues, please Google them yourself
This is made ​ ​ with Farseer Physics Engine is a small game. Play particularly simple: use the mouse to control the position of the white ball, try not to let the white ball hit the black ball. Farther from the center, scoring less. Problems encountered by the project: * Simulation environment and show environment is inconsistent with the length of the unit, both units need to be converted. I am using here is ConvertUnits class conversion. * Farseer engine speed of an object is the default setting can not exceed 64. In the source* Settings.MaxTranslation set this parameter. * Farseer engine with automatic adaptation function. Long time no action may be to "sleep" state. * Default object collisions inelastic collision. Can be determined by setting x.Body.Restitution elastic collision is (1) or non-elastic collisions (0), or somewhere in between.
Packet file list
(Preview for download)
FarseerPhysicsSilverlight.dll
SpeedGame.sln
SpeedGame.suo
.........\AccessDeniedPage.xaml
.........\AccessDeniedPage.xaml.cs
.........\App.xaml
.........\App.xaml.cs
.........\Ball.cs
.........\.in\Debug\AppManifest.xaml
.........\...\.....\de\System.Xml.Serialization.resources.dll
.........\...\.....\es\System.Xml.Serialization.resources.dll
.........\...\.....\FarseerPhysicsSilverlight.dll
.........\...\.....\fr\System.Xml.Serialization.resources.dll
.........\...\.....\it\System.Xml.Serialization.resources.dll
.........\...\.....\ja\System.Xml.Serialization.resources.dll
.........\...\.....\ko\System.Xml.Serialization.resources.dll
.........\...\.....\ru\System.Xml.Serialization.resources.dll
.........\...\.....\SpeedGame.dll
.........\...\.....\SpeedGame.pdb
.........\...\.....\SpeedGame.xap
.........\...\.....\SpeedGameTestPage.html
.........\...\.....\System.Xml.Serialization.dll
.........\...\.....\System.Xml.Serialization.xml
.........\...\.....\zh-Hans\System.Xml.Serialization.resources.dll
.........\...\.....\......t\System.Xml.Serialization.resources.dll
.........\ConvertUnits.cs
.........\Game.cs
.........\GameScore.cs
.........\GameSettings.cs
.........\GameTime.cs
.........\Input\InputState.cs
.........\.....\KeyboardState.cs
.........\.....\MouseState.cs
.........\MainPage.xaml
.........\MainPage.xaml.cs
.........\obj\Debug\AccessDeniedPage.g.cs
.........\...\.....\AccessDeniedPage.g.i.cs
.........\...\.....\App.g.cs
.........\...\.....\App.g.i.cs
.........\...\.....\DesignTimeResolveAssemblyReferences.cache
.........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
.........\...\.....\MainPage.g.cs
.........\...\.....\MainPage.g.i.cs
.........\...\.....\ResolveAssemblyReference.cache
.........\...\.....\SpeedGame.csproj.FileListAbsolute.txt
.........\...\.....\SpeedGame.dll
.........\...\.....\SpeedGame.g.resources
.........\...\.....\SpeedGame.pdb
.........\...\.....\XapCacheFile.xml
.........\Properties\AppManifest.xml
.........\..........\AssemblyInfo.cs
.........\SpeedGame.csproj
.........\Tools.cs
TestPage\SpeedGame.xap
........\SpeedGameTestPage.html
SpeedGame\Bin\Debug\de
.........\...\.....\es
.........\...\.....\fr
.........\...\.....\it
.........\...\.....\ja
.........\...\.....\ko
.........\...\.....\ru
.........\...\.....\zh-Hans
.........\...\.....\zh-Hant
.........\obj\Debug\TempPE
.........\Bin\Debug
.........\obj\Debug
.........\Bin
.........\Input
.........\obj
.........\Properties
SpeedGame
TestPage
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