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  • Update : 2012-11-26
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Introduction - If you have any usage issues, please Google them yourself
Produced using Objective C pinball game, the physics engine for use Chipmuck
Packet file list
(Preview for download)
PinBallTest
...........\.DS_Store
__MACOSX
........\PinBallTest
........\...........\._.DS_Store
PinBallTest\build
...........\.....\.DS_Store
__MACOSX\PinBallTest\build
........\...........\.....\._.DS_Store
........\...........\._build
PinBallTest\Classes
...........\.......\MyScene.h
__MACOSX\PinBallTest\Classes
........\...........\.......\._MyScene.h
PinBallTest\Classes\MyScene.m
__MACOSX\PinBallTest\Classes\._MyScene.m
PinBallTest\Classes\PinBallTestAppDelegate.h
...........\.......\PinBallTestAppDelegate.m
__MACOSX\PinBallTest\Classes\._PinBallTestAppDelegate.m
PinBallTest\Classes\TouchHandlingLayer.h
__MACOSX\PinBallTest\Classes\._TouchHandlingLayer.h
PinBallTest\Classes\TouchHandlingLayer.m
__MACOSX\PinBallTest\Classes\._TouchHandlingLayer.m
PinBallTest\image
...........\.....\ball_red.png
__MACOSX\PinBallTest\image
........\...........\.....\._ball_red.png
PinBallTest\image\bar_left.png
__MACOSX\PinBallTest\image\._bar_left.png
PinBallTest\image\bar_right.png
__MACOSX\PinBallTest\image\._bar_right.png
PinBallTest\image\pinball_back.png
...........\libs
...........\....\Chipmunk
...........\....\........\chipmunk-docs.html
...........\....\........\CMakeLists.txt
...........\....\........\cocos2d_chipmunk_demo.patch
...........\....\........\cocos2d_chipmunk_demo_2.patch
...........\....\........\Demo
...........\....\........\....\Bounce.c
...........\....\........\....\ChipmunkDemo.h
...........\....\........\....\cocos2dChipmunkDemo.h
...........\....\........\....\cocos2dChipmunkDemo.m
...........\....\........\....\drawSpace.c
...........\....\........\....\drawSpace.h
...........\....\........\....\Joints.c
...........\....\........\....\LogoSmash.c
...........\....\........\....\MagnetsElectric.c
...........\....\........\....\OneWay.c
...........\....\........\....\Planet.c
...........\....\........\....\Player.c
...........\....\........\....\Plink.c
...........\....\........\....\Pump.c
...........\....\........\....\PyramidStack.c
...........\....\........\....\PyramidTopple.c
...........\....\........\....\Query.c
...........\....\........\....\Sensors.c
...........\....\........\....\Simple.c
...........\....\........\....\Springies.c
...........\....\........\....\TheoJansen.c
...........\....\........\....\Tumble.c
...........\....\........\....\UnsafeOps.c
...........\....\........\include
...........\....\........\.......\chipmunk
...........\....\........\.......\........\chipmunk.h
...........\....\........\.......\........\chipmunk_ffi.h
...........\....\........\.......\........\chipmunk_types.h
...........\....\........\.......\........\chipmunk_unsafe.h
...........\....\........\.......\........\constraints
...........\....\........\.......\........\...........\cpConstraint.h
...........\....\........\.......\........\...........\cpDampedRotarySpring.h
...........\....\........\.......\........\...........\cpDampedSpring.h
...........\....\........\.......\........\...........\cpGearJoint.h
...........\....\........\.......\........\...........\cpGrooveJoint.h
...........\....\........\.......\........\...........\cpPinJoint.h
...........\....\........\.......\........\...........\cpPivotJoint.h
...........\....\........\.......\........\...........\cpRatchetJoint.h
...........\....\........\.......\........\...........\cpRotaryLimitJoint.h
...........\....\........\.......\........\...........\cpSimpleMotor.h
...........\....\........\.......\........\...........\cpSlideJoint.h
...........\....\........\.......\........\...........\util.h
...........\....\........\.......\........\cpArbiter.h
...........\....\........\.......\........\cpArray.h
...........\....\........\.......\........\cpBB.h
...........\....\........\.......\........\cpBody.h
...........\....\........\.......\........\cpCollision.h
...........\....\........\.......\........\cpHashSet.h
...........\....\........\.......\........\cpPolyShape.h
...........\....\........\.......\........\cpShape.h
...........\....\........\.......\........\cpSpace.h
...........\....\........\.......\........\cpSpaceHash.h
...........\....\.
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