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  • Update : 2012-11-26
  • Size : 4.72mb
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Introduction - If you have any usage issues, please Google them yourself
Silverlight 5 3D engine open source project, based on Silverlight 5 platform. Supports the following features: Collisions Diffuse channel Ambient channel Textures (including light maps) Per-pixel per-vertex shader Models/cameras and lights project open source, free to modify!
Packet file list
(Preview for download)
Babylon\Babylon\Babylon.csproj
.......\.......\Babylon.csproj.user
.......\.......\BabylonSurface.xaml
.......\.......\BabylonSurface.xaml.cs
.......\.......\.in\Debug\AppManifest.xaml
.......\.......\...\.....\Babylon.dll
.......\.......\...\.....\Babylon.pdb
.......\.......\...\.....\Babylon.xap
.......\.......\...\.....\BabylonTestPage.html
.......\.......\...\.....\Microsoft.Xna.Framework.Math.dll
.......\.......\...\.....\System.Windows.dll
.......\.......\.uildTask\ShaderBuildTaskSetup.msi
.......\.......\ClassDiagram1.cd
.......\.......\Engine\Collisions\Camera.Collisions.cs
.......\.......\......\..........\CollisionPlane.cs
.......\.......\......\..........\CollisionSystem.cs
.......\.......\......\..........\Model.Collisions.cs
.......\.......\......\..........\Scene.Collisions.cs
.......\.......\......\.ulling\BoundingBox.cs
.......\.......\......\.......\BoundingInfo.cs
.......\.......\......\.......\BoundingSphere.cs
.......\.......\......\.......\Scene.Culling.cs
.......\.......\......\Effect System\Effect.cs
.......\.......\......\.ngine\EffectParameter.cs
.......\.......\......\......\Engine.cs
.......\.......\......\......\Engine.Effects.cs
.......\.......\......\......\Engine.Resources.cs
.......\.......\......\......\States\StatesManager.cs
.......\.......\......\......\......\StatesManager.DepthStencil.cs
.......\.......\......\......\......\StatesManager.Rasterizer.cs
.......\.......\......\......\......\StatesManager.Sampler.cs
.......\.......\......\..tities\Camera\Camera.cs
.......\.......\......\........\......\Camera.Culling.cs
.......\.......\......\........\......\Camera.IO.cs
.......\.......\......\........\Entity.cs
.......\.......\......\........\Light\Light.cs
.......\.......\......\........\.....\Light.IO.cs
.......\.......\......\........\Model\Model.cs
.......\.......\......\........\.....\Model.IO.cs
.......\.......\......\........\.....\SubModel.cs
.......\.......\......\........\Targetable.cs
.......\.......\......\Enums.cs
.......\.......\......\Input\InputManager.cs
.......\.......\......\IStreamableData.cs
.......\.......\......\LoadEventArgs.cs
.......\.......\......\Material\Material.cs
.......\.......\......\........\MultiMaterial.cs
.......\.......\......\........\PerPixelMaterial\PerPixelMaterial.cs
.......\.......\......\........\................\PerPixelMaterial.IO.cs
.......\.......\......\........\Root Effects\BasicEffect.cs
.......\.......\......\........\............\PerPixelEffect.cs
.......\.......\......\........\StandardMaterial\StandardMaterial.cs
.......\.......\......\........\................\StandardMaterial.IO.cs
.......\.......\......\........\Texture\LoadedTexture.cs
.......\.......\......\........\.......\Texture.cs
.......\.......\......\........\.......\Texture.IO.cs
.......\.......\......\...h\MatrixLeftHanded.cs
.......\.......\......\RootElement.cs
.......\.......\......\Scene\Scene.Collections.cs
.......\.......\......\.....\Scene.cs
.......\.......\......\.....\Scene.IO.cs
.......\.......\......\.....\Scene.Render.cs
.......\.......\......\.....\Scene.Streaming.cs
.......\.......\......\.haders\perpixel.ps
.......\.......\......\.......\perpixel.ps.hlsl
.......\.......\......\.......\perpixel.psa
.......\.......\......\.......\perpixel.vs
.......\.......\......\.......\perpixel.vs.hlsl
.......\.......\......\.......\perpixel.vsa
.......\.......\......\.......\pervertex.ps.hlsl
.......\.......\......\.......\pervertex.vs.hlsl
.......\.......\......\Tools.cs
.......\.......\......\VertexTypes\VertexPositionNormalTexture.cs
.......\.......\......\...........\VertexPositionNormalTexture2.cs
.......\.......\Enums.cs
.......\.......\Libs\Microsoft.Xna.Framework.Math.dll
.......\.......\obj\Debug\Babylon.csproj.FileListAbsolute.txt
.......\.......\...\.....\Babylon.dll
.......\.......\...\.....\Babylon.g.resources
.......\.......\...\.....\Babylon.pdb
.......\.......\...\.....\Babylon.Strings.resources
.......\.......\...\.....\BabylonSurface.g.cs
.......\.......\...\.....\BabylonSurface.g.i.cs
.......\.......\...\.....\DesignTimeResolveAssemblyReferences.c
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