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  • Category : Game Engine
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  • Update : 2012-11-26
  • Size : 1.81mb
  • Downloaded :0次
  • Author :maso****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
a useful game engine...
Packet file list
(Preview for download)
KGE\.svn\all-wcprops
...\....\entries
...\....\format
...\....\prop-base\KGE.cbp.svn-base
...\....\text-base\KGE.cbp.svn-base
...\....\.........\KGE.sln.svn-base
...\....\.........\KGE.vcproj.svn-base
...\....\.........\ReadMe.txt.svn-base
...\....\.........\work.txt.svn-base
...\....\.mp\tempfile.2.tmp
...\alut.dll
...\Debug\KGE.dll
...\.....\KGE.lib
...\DevIL.dll
...\.ocs\.svn\all-wcprops
...\....\....\entries
...\....\....\format
...\....\....\text-base\Doxyfile.svn-base
...\....\Doxyfile
...\glew32.dll
...\Headers\.svn\all-wcprops
...\.......\....\entries
...\.......\....\format
...\.......\core\.svn\all-wcprops
...\.......\....\....\entries
...\.......\....\....\format
...\.......\....\....\text-base\CPU.h.svn-base
...\.......\....\CPU.h
...\.......\gfx\.svn\all-wcprops
...\.......\...\....\entries
...\.......\...\....\format
...\.......\...\....\text-base\LightDX.h.svn-base
...\.......\...\....\.........\LightGL.h.svn-base
...\.......\...\....\.........\MeshBuffer.h.svn-base
...\.......\...\....\.........\MS3DLoader.h.svn-base
...\.......\...\....\.........\RendererDX.h.svn-base
...\.......\...\....\.........\RendererGL.h.svn-base
...\.......\...\....\.........\ShaderDX.h.svn-base
...\.......\...\....\.........\ShaderGL.h.svn-base
...\.......\...\LightDX.h
...\.......\...\LightGL.h
...\.......\...\MeshBuffer.h
...\.......\...\MS3DLoader.h
...\.......\...\RendererDX.h
...\.......\...\RendererGL.h
...\.......\...\ShaderDX.h
...\.......\...\ShaderGL.h
...\.......\.ui\.svn\all-wcprops
...\.......\...\....\entries
...\.......\...\....\format
...\.......\...\....\text-base\FontDX.h.svn-base
...\.......\...\....\.........\FontGL.h.svn-base
...\.......\...\FontDX.h
...\.......\...\FontGL.h
...\.......\io\.svn\all-wcprops
...\.......\..\....\entries
...\.......\..\....\format
...\.......\..\....\text-base\Linux.h.svn-base
...\.......\..\....\.........\SdlWindow.h.svn-base
...\.......\..\....\.........\Win32.h.svn-base
...\.......\..\Linux.h
...\.......\..\SdlWindow.h
...\.......\..\Win32.h
...\ILU.dll
...\ILUT.dll
...\.nclude\.svn\all-wcprops
...\.......\....\entries
...\.......\....\format
...\.......\....\text-base\Device.h.svn-base
...\.......\....\.........\kge.h.svn-base
...\.......\....\.........\kgedef.h.svn-base
...\.......\core\.svn\all-wcprops
...\.......\....\....\entries
...\.......\....\....\format
...\.......\....\....\text-base\Array.h.svn-base
...\.......\....\....\.........\ArrayPriority.h.svn-base
...\.......\....\....\.........\Functor.h.svn-base
...\.......\....\....\.........\mem_fun.h.svn-base
...\.......\....\....\.........\ptr_fun.h.svn-base
...\.......\....\....\.........\String.h.svn-base
...\.......\....\....\.........\Structs.h.svn-base
...\.......\....\....\.........\Timer.h.svn-base
...\.......\....\Array.h
...\.......\....\ArrayPriority.h
...\.......\....\Functor.h
...\.......\....\mem_fun.h
...\.......\....\ptr_fun.h
...\.......\....\String.h
...\.......\....\Structs.h
...\.......\....\Timer.h
...\.......\Device.h
...\.......\efx\.svn\all-wcprops
...\.......\...\....\entries
...\.......\...\....\format
...\.......\...\....\text-base\BumpMap.h.svn-base
...\.......\...\....\.........\Cartoon.h.svn-base
...\.......\...\....\.........\Effect.h.svn-base
...\.......\...\....\.........\MirrorPlane.h.svn-base
...\.......\...\....\.........\ShadowPlane.h.svn-base
...\.......\...\BumpMap.h
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