Introduction - If you have any usage issues, please Google them yourself
SxDL-- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
Packet : 13898355sxdl.zip filelist
sxdl/AbyssAhx_Pang/
sxdl/AbyssAhx_Pang/AbyssAhx_Pang.vcproj
sxdl/AbyssAhx_Pang/Ball.cpp
sxdl/AbyssAhx_Pang/Ball.h
sxdl/AbyssAhx_Pang/Game.cpp
sxdl/AbyssAhx_Pang/Game.h
sxdl/AbyssAhx_Pang/Player.cpp
sxdl/AbyssAhx_Pang/Player.h
sxdl/AddOns/
sxdl/AddOns/blob.cpp
sxdl/AddOns/blob.h
sxdl/AddOns/fader.cpp
sxdl/AddOns/fader.h
sxdl/AddOns/keyframedmesh.cpp
sxdl/AddOns/keyframedmesh.h
sxdl/AddOns/sphere.cpp
sxdl/AddOns/sphere.h
sxdl/AddOns/terrain.cpp
sxdl/AddOns/terrain.h
sxdl/AddOns/tunnel.cpp
sxdl/AddOns/tunnel.h
sxdl/Balistics/
sxdl/Balistics/Balistics.vcproj
sxdl/Balistics/main.cpp
sxdl/Balistics/main.h
sxdl/Bomber/
sxdl/Bomber/bomber.cpp
sxdl/Bomber/bomber.h
sxdl/Bomber/Bomber.vcproj
sxdl/BoomBastic/
sxdl/BoomBastic/bbUtil.cpp
sxdl/BoomBastic/bbUtil.h
sxdl/BoomBastic/BoomBastic.vcproj
sxdl/BoomBastic/cAITank.cpp
sxdl/BoomBastic/cAITank.h
sxdl/BoomBastic/cBomb.cpp
sxdl/BoomBastic/cBomb.h
sxdl/BoomBastic/cBonus.cpp
sxdl/BoomBastic/cBonus.h
sxdl/BoomBastic/cBoomBastic.cpp
sxdl/BoomBastic/cBoomBastic.h
sxdl/BoomBastic/cExplosiveDevice.cpp
sxdl/BoomBastic/cExplosiveDevice.h
sxdl/BoomBastic/cFire.cpp
sxdl/BoomBastic/cFire.h
sxdl/BoomBastic/cMap.cpp
sxdl/BoomBastic/cMap.h
sxdl/BoomBastic/cParticle.h
sxdl/BoomBastic/cRock.cpp
sxdl/BoomBastic/cRock.h
sxdl/BoomBastic/cRocket.cpp
sxdl/BoomBastic/cRocket.h
sxdl/BoomBastic/cTank.cpp
sxdl/BoomBastic/cTank.h
sxdl/BoomBastic/Makefile
sxdl/Bounce/
sxdl/Bounce/bounce.cpp
sxdl/Bounce/bounce.h
sxdl/Bounce/Bounce.vcproj
sxdl/DXFramework/
sxdl/DXFramework/d3dapp.cpp
sxdl/DXFramework/d3dapp.h
sxdl/DXFramework/d3denumeration.cpp
sxdl/DXFramework/d3denumeration.h
sxdl/DXFramework/d3dfont.cpp
sxdl/DXFramework/d3dfont.h
sxdl/DXFramework/d3dsettings.cpp
sxdl/DXFramework/d3dsettings.h
sxdl/DXFramework/d3dutil.cpp
sxdl/DXFramework/d3dutil.h
sxdl/DXFramework/diutil.cpp
sxdl/DXFramework/diutil.h
sxdl/DXFramework/dmutil.cpp
sxdl/DXFramework/dmutil.h
sxdl/DXFramework/dxutil.cpp
sxdl/DXFramework/dxutil.h
sxdl/DXFramework/grabber.h
sxdl/Fireworks/
sxdl/Fireworks/fireworks.cpp
sxdl/Fireworks/fireworks.h
sxdl/Fireworks/Fireworks.vcproj
sxdl/Galdor_ProjectX2/
sxdl/Galdor_ProjectX2/CBonusTexte.cpp
sxdl/Galdor_ProjectX2/CBonusTexte.h
sxdl/Galdor_ProjectX2/CBoss.cpp
sxdl/Galdor_ProjectX2/CBoss.h
sxdl/Galdor_ProjectX2/CBullet.cpp
sxdl/Galdor_ProjectX2/CBullet.h
sxdl/Galdor_ProjectX2/CExplode.cpp
sxdl/Galdor_ProjectX2/CExplode.h
sxdl/Galdor_ProjectX2/CFireEffect.cpp
sxdl/Galdor_ProjectX2/CFireEffect.h
sxdl/Galdor_ProjectX2/CFlare.cpp
sxdl/Galdor_ProjectX2/CFlare.h
sxdl/Galdor_ProjectX2/CHUDElement.cpp
sxdl/Galdor_ProjectX2/CHUDElement.h
sxdl/Galdor_ProjectX2/CPlayerLife.cpp
sxdl/Galdor_ProjectX2/CPlayerLife.h
sxdl/Galdor_ProjectX2/CPoussiere.cpp
sxdl/Galdor_ProjectX2/CPoussiere.h
sxdl/Galdor_ProjectX2/CPowup.cpp
sxdl/Galdor_ProjectX2/CPowup.h
sxdl/Galdor_ProjectX2/CRocher.cpp
sxdl/Galdor_ProjectX2/CRocher.h
sxdl/Galdor_ProjectX2/CShip.cpp
sxdl/Galdor_ProjectX2/CShip.h
sxdl/Galdor_ProjectX2/Data/
sxdl/Galdor_ProjectX2/Datas.h
sxdl/Galdor_ProjectX2/Data/bestscores.ini
sxdl/Galdor_ProjectX2/Data/CVS/
sxdl/Galdor_ProjectX2/Data/CVS/Entries
sxdl/Galdor_ProjectX2/Data/CVS/Entries.Extra
sxdl/Galdor_ProjectX2/Data/CVS/Repository
sxdl/Galdor_ProjectX2/Data/CVS/Root
sxdl/Galdor_ProjectX2/Data/lng_fr.ini
sxdl/Galdor_ProjectX2/Data/lng_us.ini
sxdl/Galdor_ProjectX2/Data/options.ini
sxdl/Galdor_ProjectX2/Levels.h
sxdl/Galdor_ProjectX2/Main.cpp
sxdl/Galdor_ProjectX2/Main.h
sxdl/Galdor_ProjectX2/project_X2.vcproj
sxdl/Galdor_ProjectX2/Textes.h
sxdl/General_3DDemo/
sxdl/General_3DDemo/3DDemo.cpp
sxdl/General_3DDemo/3DDemo.h
sxdl/General_3DDemo/3DDemo.vcproj
sxdl/GuyTina_Pong/
sxdl/GuyTina_Pong/GuyTina_Pong.vcproj
sxdl/GuyTina_Pong/Pong.cpp
sxdl/GuyTina_Pong/Pong.h
sxdl/HomeBase/
sxdl/HomeBase/HomeBase.cpp
sxdl/HomeBase/HomeBase.h
sxdl/HomeBase/HomeBase.vcproj
sxdl/ImpulseInput/
sxdl/ImpulseInput/Game.cpp
sxdl/ImpulseInput/Game.h
sxdl/ImpulseInput/ImpulseInput.vcproj
sxdl/LibSxDL/
sxdl/LibSxDL/LibSxDL.vcproj
sxdl/Mandelbrot/
sxdl/Mandelbrot/mandelbrot.cpp
sxdl/Mandelbrot/mandelbrot.h
sxdl/Mandelbrot/Mandelbrot.vcproj
sxdl/Movie/
sxdl/Movie/movie.cpp
sxdl/Movie/movie.h
sxdl/Movie/Movie.vcproj
sxdl/PacMan/
sxdl/PacMan/game.cpp
sxdl/PacMan/game.h
sxdl/PacMan/pacman.cpp
sxdl/PacMan/pacman.h
sxdl/PacMan/PacMan.vcproj
sxdl/PacMan/particles.cpp
sxdl/PacMan/particles.h
sxdl/Pastels/
sxdl/Pastels/particles.cpp
sxdl/Pastels/particles.h
sxdl/Pastels/pastels.cpp
sxdl/Pastels/pastels.h
sxdl/Pastels/pastels.vcproj
sxdl/Reginil_Equinox/
sxdl/Reginil_Equinox/Asteroid.cpp
sxdl/Reginil_Equinox/Asteroid.h
sxdl/Reginil_Equinox/Aura.cpp
sxdl/Reginil_Equinox/Aura.h
sxdl/Reginil_Equinox/BlastStation.cpp
sxdl/Reginil_Equinox/BlastStation.h
sxdl/Reginil_Equinox/Bonus.cpp
sxdl/Reginil_Equinox/Bonus.h
sxdl/Reginil_Equinox/Bullets.cpp
sxdl/Reginil_Equinox/Bullets.h
sxdl/Reginil_Equinox/Campaign.cpp
sxdl/Reginil_Equinox/Campaign.h
sxdl/Reginil_Equinox/Config.cpp
sxdl/Reginil_Equinox/Config.h
sxdl/Reginil_Equinox/Container.cpp
sxdl/Reginil_Equinox/Container.h
sxdl/Reginil_Equinox/directx.ico
sxdl/Reginil_Equinox/DLList.h
sxdl/Reginil_Equinox/Enemy.cpp
sxdl/Reginil_Equinox/Enemy.h
sxdl/Reginil_Equinox/equinox.cfg
sxdl/Reginil_Equinox/Equinox.cpp
sxdl/Reginil_Equinox/Equinox.h
sxdl/Reginil_Equinox/equinox.hs0
sxdl/Reginil_Equinox/equinox.hs1
sxdl/Reginil_Equinox/equinox.hs2
sxdl/Reginil_Equinox/equinox.hs3
sxdl/Reginil_Equinox/equinox.hs4
sxdl/Reginil_Equinox/equinox.hs5
sxdl/Reginil_Equinox/equinox.hs6
sxdl/Reginil_Equinox/Gunner.cpp
sxdl/Reginil_Equinox/Gunner.h
sxdl/Reginil_Equinox/Hero.cpp
sxdl/Reginil_Equinox/Hero.h
sxdl/Reginil_Equinox/HighScores.cpp
sxdl/Reginil_Equinox/HighScores.h
sxdl/Reginil_Equinox/Hud.cpp
sxdl/Reginil_Equinox/Hud.h
sxdl/Reginil_Equinox/IntroAnim.cpp
sxdl/Reginil_Equinox/IntroAnim.h
sxdl/Reginil_Equinox/LinesEffects.cpp
sxdl/Reginil_Equinox/LinesEffects.h
sxdl/Reginil_Equinox/Mine.cpp
sxdl/Reginil_Equinox/Mine.h
sxdl/Reginil_Equinox/Missiles.cpp
sxdl/Reginil_Equinox/Missiles.h
sxdl/Reginil_Equinox/MovieEffects.cpp
sxdl/Reginil_Equinox/MovieEffects.h
sxdl/Reginil_Equinox/OutroAnim.cpp
sxdl/Reginil_Equinox/OutroAnim.h
sxdl/Reginil_Equinox/PlayList.cpp
sxdl/Reginil_Equinox/PlayList.h
sxdl/Reginil_Equinox/Reginil_Equinox.vcproj
sxdl/Reginil_Equinox/SaveLoad.cpp
sxdl/Reginil_Equinox/SaveLoad.h
sxdl/Reginil_Equinox/SaveNLoad.h
sxdl/Reginil_Equinox/Scenary.cpp
sxdl/Reginil_Equinox/Scenary.h
sxdl/Reginil_Equinox/StringTable.cpp
sxdl/Reginil_Equinox/StringTable.h
sxdl/Reginil_Equinox/TextEffects.cpp
sxdl/Reginil_Equinox/TextEffects.h
sxdl/Reginil_Equinox/TextValue.cpp
sxdl/Reginil_Equinox/TextValue.h
sxdl/Reginil_Equinox/TypeWriter.cpp
sxdl/Reginil_Equinox/TypeWriter.h
sxdl/Reginil_Equinox/XFighter.cpp
sxdl/Reginil_Equinox/XFighter.h
sxdl/Ricky_Memory/
sxdl/Ricky_Memory/memory.cpp
sxdl/Ricky_Memory/memory.h
sxdl/Ricky_Memory/Ricky_Memory.vcproj
sxdl/Ricky_Memory/sprites.cpp
sxdl/Ricky_Memory/sprites.h
sxdl/Ricky_Tetris/
sxdl/Ricky_Tetris/Ricky_Tetris.vcproj
sxdl/Ricky_Tetris/tetris.cpp
sxdl/Ricky_Tetris/tetris.h
sxdl/Sami_BlasterBoy/
sxdl/Sami_BlasterBoy/BlasterBoy.cpp
sxdl/Sami_BlasterBoy/BlasterBoy.h
sxdl/Sami_BlasterBoy/BlasterBoy.rc
sxdl/Sami_BlasterBoy/BlasterBoy.vcproj
sxdl/Sami_BlasterBoy/Bombe.cpp
sxdl/Sami_BlasterBoy/Bombe.h
sxdl/Sami_BlasterBoy/Decor.cpp
sxdl/Sami_BlasterBoy/Decor.h
sxdl/Sami_BlasterBoy/Flamme.cpp
sxdl/Sami_BlasterBoy/Flamme.h
sxdl/Sami_BlasterBoy/Hud.cpp
sxdl/Sami_BlasterBoy/Hud.h
sxdl/Sami_BlasterBoy/Joueur.cpp
sxdl/Sami_BlasterBoy/Joueur.h
sxdl/Sami_BlasterBoy/Monstres.cpp
sxdl/Sami_BlasterBoy/Monstres.h
sxdl/Sami_BlasterBoy/Particule.cpp
sxdl/Sami_BlasterBoy/Particule.h
sxdl/Sami_BlasterBoy/PowerUp.cpp
sxdl/Sami_BlasterBoy/PowerUp.h
sxdl/Sami_BlasterBoy/resource1.h
sxdl/Sami_BlasterBoy/Texte.cpp
sxdl/Sami_BlasterBoy/Texte.h
sxdl/Sami_BlasterBoy/TexteVolatile.cpp
sxdl/Sami_BlasterBoy/TexteVolatile.h
sxdl/Seby_Explode/
sxdl/Seby_Explode/Game.cpp
sxdl/Seby_Explode/Game.h
sxdl/Seby_Explode/level1.txt
sxdl/Seby_Explode/level2.txt
sxdl/Seby_Explode/level3.txt
sxdl/Seby_Explode/level4.txt
sxdl/Seby_Explode/Seby_Explode.vcproj
sxdl/Seby_GemsFever/
sxdl/Seby_GemsFever/Game.cpp
sxdl/Seby_GemsFever/Game.h
sxdl/Seby_GemsFever/Seby_GemsFever.vcproj
sxdl/Seby_Glutton/
sxdl/Seby_Glutton/Effects.cpp
sxdl/Seby_Glutton/Effects.h
sxdl/Seby_Glutton/Ennemy.cpp
sxdl/Seby_Glutton/Ennemy.h
sxdl/Seby_Glutton/Game.cpp
sxdl/Seby_Glutton/Game.h
sxdl/Seby_Glutton/Objects.cpp
sxdl/Seby_Glutton/Objects.h
sxdl/Seby_Glutton/Player.cpp
sxdl/Seby_Glutton/Player.h
sxdl/Seby_Glutton/Seby_Glutton.vcproj
sxdl/Seby_Life/
sxdl/Seby_Life/Game.cpp
sxdl/Seby_Life/Game.h
sxdl/Seby_Life/Seby_Life.vcproj
sxdl/Seby_MagicBomber/
sxdl/Seby_MagicBomber/BloodPart.cpp
sxdl/Seby_MagicBomber/BloodPart.h
sxdl/Seby_MagicBomber/Bomb.cpp
sxdl/Seby_MagicBomber/Bomb.h
sxdl/Seby_MagicBomber/Bonus.cpp
sxdl/Seby_MagicBomber/Bonus.h
sxdl/Seby_MagicBomber/Explode.cpp
sxdl/Seby_MagicBomber/Explode.h
sxdl/Seby_MagicBomber/FlyingStar.cpp
sxdl/Seby_MagicBomber/FlyingStar.h
sxdl/Seby_MagicBomber/Game.cpp
sxdl/Seby_MagicBomber/Game.h
sxdl/Seby_MagicBomber/Guy.cpp
sxdl/Seby_MagicBomber/Guy.h
sxdl/Seby_MagicBomber/MapClass.cpp
sxdl/Seby_MagicBomber/MapClass.h
sxdl/Seby_MagicBomber/Sat.cpp
sxdl/Seby_MagicBomber/Sat.h
sxdl/Seby_MagicBomber/Seby_MagicBomber.vcproj
sxdl/Seby_MagicBomber/SelectItem.cpp
sxdl/Seby_MagicBomber/SelectItem.h
sxdl/Seby_MagicBomber/SmartGuy.cpp
sxdl/Seby_MagicBomber/SmartGuy.h
sxdl/Seby_MagicBomber/Thing.cpp
sxdl/Seby_MagicBomber/Thing.h
sxdl/Seby_Memory/
sxdl/Seby_Memory/Game.cpp
sxdl/Seby_Memory/Game.h
sxdl/Seby_Memory/Seby_Memory.vcproj
sxdl/Snake/
sxdl/Snake/snake.cpp
sxdl/Snake/snake.h
sxdl/Snake/Snake.vcproj
sxdl/SpinningSprites/
sxdl/SpinningSprites/spinningsprites.cpp
sxdl/SpinningSprites/spinningsprites.h
sxdl/SpinningSprites/SpinningSprites.vcproj
sxdl/StarShooter/
sxdl/StarShooter/starshooter.cpp
sxdl/StarShooter/starshooter.h
sxdl/StarShooter/StarShooter.vcproj
sxdl/SxDL/
sxdl/SxDL.sln
sxdl/SxDL/audiocd.cpp
sxdl/SxDL/audiocd.h
sxdl/SxDL/basicsprite.cpp
sxdl/SxDL/basicsprite.h
sxdl/SxDL/cacheddevice.cpp
sxdl/SxDL/cacheddevice.h
sxdl/SxDL/camera.cpp
sxdl/SxDL/camera.h
sxdl/SxDL/clist.h
sxdl/SxDL/collider.cpp
sxdl/SxDL/collider.h
sxdl/SxDL/customrenderer.cpp
sxdl/SxDL/customrenderer.h
sxdl/SxDL/entity.cpp
sxdl/SxDL/entity.h
sxdl/SxDL/font.cpp
sxdl/SxDL/font.h
sxdl/SxDL/input.cpp
sxdl/SxDL/input.h
sxdl/SxDL/lerpingsprite.cpp
sxdl/SxDL/lerpingsprite.h
sxdl/SxDL/light.cpp
sxdl/SxDL/light.h
sxdl/SxDL/line.cpp
sxdl/SxDL/line.h
sxdl/SxDL/media.cpp
sxdl/SxDL/media.h
sxdl/SxDL/menu.cpp
sxdl/SxDL/menu.h
sxdl/SxDL/mesh.cpp
sxdl/SxDL/mesh.h
sxdl/SxDL/moviesprite.cpp
sxdl/SxDL/moviesprite.h
sxdl/SxDL/music.cpp
sxdl/SxDL/music.h
sxdl/SxDL/picture.cpp
sxdl/SxDL/picture.h
sxdl/SxDL/renderobject.cpp
sxdl/SxDL/renderobject.h
sxdl/SxDL/resource.h
sxdl/SxDL/skybox.cpp
sxdl/SxDL/skybox.h
sxdl/SxDL/sound.cpp
sxdl/SxDL/sound.h
sxdl/SxDL/stdafx.cpp
sxdl/SxDL/stdafx.h
sxdl/SxDL/sxdl.cpp
sxdl/SxDL/sxdl.h
sxdl/SxDL/SxDL.ico
sxdl/SxDL/sxdl.rc
sxdl/SxDL/sxdlframemoverender.cpp
sxdl/SxDL/sxdlframework.cpp
sxdl/SxDL/sxdlinput.cpp
sxdl/SxDL/sxdlregistry.cpp
sxdl/SxDL/text.cpp
sxdl/SxDL/text.h
sxdl/SxDL/tilemap.cpp
sxdl/SxDL/tilemap.h
sxdl/SxDL/timing.cpp
sxdl/SxDL/timing.h
sxdl/SxDL/tools.cpp
sxdl/SxDL/tools.h
sxdl/SxDL/userinterface.cpp
sxdl/SxDL/userinterface.h
sxdl/SxDL/vertex.cpp
sxdl/SxDL/vertex.h
sxdl/SxDL/video.cpp
sxdl/SxDL/video.h
sxdl/SxDL/viewport.cpp
sxdl/SxDL/viewport.h
sxdl/SxDL/world.cpp
sxdl/SxDL/world.h
sxdl/Twins/
sxdl/Twins/game.cpp
sxdl/Twins/game.h
sxdl/Twins/gauge.cpp
sxdl/Twins/gauge.h
sxdl/Twins/particles.cpp
sxdl/Twins/particles.h
sxdl/Twins/Twins.vcproj
sxdl/Vexed/
sxdl/Vexed/game.cpp
sxdl/Vexed/game.h
sxdl/Vexed/levelpack.cpp
sxdl/Vexed/levelpack.h
sxdl/Vexed/particles.cpp
sxdl/Vexed/particles.h
sxdl/Vexed/Vexed.vcproj
sxdl/Vortex/
sxdl/Vortex/Caption.cpp
sxdl/Vortex/Caption.h
sxdl/Vortex/vortex.cpp
sxdl/Vortex/vortex.h
sxdl/Vortex/Vortex.vcproj