Introduction - If you have any usage issues, please Google them yourself
c achieved with a simple volume rendering algorithm.
Packet : 73462687vr.zip filelist
vr/
vr/INDEX.HTM
vr/Source/
vr/Source/MIP/
vr/Source/MIP/AVERAGE.EXE
vr/Source/MIP/DEFINES.H
vr/Source/MIP/ENGINE.VOL
vr/Source/MIP/MIP.EXE
vr/Source/MIP/Readme.txt
vr/Source/MIP/Vol.c
vr/Source/MIP/Vol_io.c
vr/Source/MIP/WIN.C
vr/Source/MIP/XFORM_3D.C
vr/Source/MIP/XFORM_3D.H
vr/Source/README.TXT
vr/Source/RENDER/
vr/Source/RENDER/Classify.c
vr/Source/RENDER/DEFINES.H
vr/Source/RENDER/ENGINE.VOL
vr/Source/RENDER/README.TXT
vr/Source/RENDER/RENDER.EXE
vr/Source/RENDER/Shade.c
vr/Source/RENDER/Vol.c
vr/Source/RENDER/Vol_io.c
vr/Source/RENDER/WIN.C
vr/Source/RENDER/XFORM_3D.C
vr/Source/RENDER/XFORM_3D.H
vr/Source/TRANS/
vr/Source/TRANS/EXAMPLE1.C
vr/Source/TRANS/EXAMPLE1.EXE
vr/Source/TRANS/EXAMPLE2.C
vr/Source/TRANS/EXAMPLE2.EXE
vr/Source/TRANS/EXAMPLE3.C
vr/Source/TRANS/EXAMPLE3.EXE
vr/Source/TRANS/EXAMPLE4.C
vr/Source/TRANS/EXAMPLE4.EXE
vr/Source/TRANS/README.TXT
vr/Source/TRANS/XFORM_3D.C
vr/Source/TRANS/XFORM_3D.H