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developed very good results, I hope you are interested, any download Oh
Date : 2025-07-27 Size : 3.83mb User : 刘跃平

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A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach
Date : 2025-07-27 Size : 234kb User : pour

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C# implementation for Unity Pro of ocean renderer based on tessendorfs fft waves
Date : 2025-07-27 Size : 7mb User : pour

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Unity C# implementation of phillips spectrum ocean waves on the cpu
Date : 2025-07-27 Size : 6.76mb User : pour

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C# Unity implementation of voxel landscape with marching cubes
Date : 2025-07-27 Size : 7.22mb User : pour

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A point estimate the surface normal, surface normal geometrical surface cloud data is an important attribute volume.
Date : 2025-07-27 Size : 1kb User : 芦花似雪

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kd tree is a k-dimensional data structure segmentation data space. Mainly used in multi-dimensional space-critical data search
Date : 2025-07-27 Size : 1kb User : 芦花似雪

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Definition octree (Octree) is: If the tree is empty, then any tree node s children will have exactly eight, or zero, that is, the number of child nodes 0 and 8 will not have outside.
Date : 2025-07-27 Size : 1kb User : 芦花似雪

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Voxelization (Voxelization) is the geometric form of the object representation into the closest voxel representation of the object to produce volumetric data set, which includes not only the surface of the information mo
Date : 2025-07-27 Size : 1kb User : 芦花似雪

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RadiusRemoval: provides for at least a sufficient number of neighbors within a certain range of each point, otherwise it deletes the point ConditionalRemoval: Conditional removed.
Date : 2025-07-27 Size : 1kb User : 芦花似雪

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A simple demonstration of OPENGL support library
Date : 2025-07-27 Size : 1.78mb User : xiaoni

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Using unity3d read 3 d point cloud point cloud model, and then can display in unity3d
Date : 2025-07-27 Size : 1.3mb User : lin
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