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FluidTerrainErosion

  • Category : 3D Graphic
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  • Update : 2015-01-22
  • Size : 234kb
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  • Author :p*****
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Introduction - If you have any usage issues, please Google them yourself
A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to implement the shallow water equations and hydraulic erosion on a height field terrain.
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terrain-erosion
...............\.gitignore
...............\Camera.cpp
...............\Camera.h
...............\Exception.h
...............\external
...............\........\.gitignore
...............\........\osx_bundle.h
...............\........\osx_bundle.mm
...............\........\stb_image.h
...............\........\tclap
...............\........\.....\Arg.h
...............\........\.....\ArgException.h
...............\........\.....\ArgTraits.h
...............\........\.....\AUTHORS
...............\........\.....\CmdLine.h
...............\........\.....\CmdLineInterface.h
...............\........\.....\CmdLineOutput.h
...............\........\.....\Constraint.h
...............\........\.....\COPYING
...............\........\.....\DocBookOutput.h
...............\........\.....\HelpVisitor.h
...............\........\.....\IgnoreRestVisitor.h
...............\........\.....\Makefile.am
...............\........\.....\Makefile.in
...............\........\.....\MultiArg.h
...............\........\.....\MultiSwitchArg.h
...............\........\.....\NEWS
...............\........\.....\OptionalUnlabeledTracker.h
...............\........\.....\StandardTraits.h
...............\........\.....\StdOutput.h
...............\........\.....\SwitchArg.h
...............\........\.....\UnlabeledMultiArg.h
...............\........\.....\UnlabeledValueArg.h
...............\........\.....\ValueArg.h
...............\........\.....\ValuesConstraint.h
...............\........\.....\VersionVisitor.h
...............\........\.....\Visitor.h
...............\........\.....\XorHandler.h
...............\........\.....\ZshCompletionOutput.h
...............\Graphics
...............\........\GLWrapper.cpp
...............\........\GLWrapper.h
...............\........\IndexBuffer.cpp
...............\........\IndexBuffer.h
...............\........\Mesh.h
...............\........\Shader.cpp
...............\........\Shader.h
...............\........\Texture2D.h
...............\........\VertexBuffer.h
...............\Grid2D.h
...............\main.cpp
...............\Math
...............\....\MathUtil.h
...............\....\PerlinNoise.cpp
...............\....\PerlinNoise.h
...............\platform_includes.h
...............\README.md
...............\Resources
...............\.........\.gitignore
...............\.........\lambert_f.glsl
...............\.........\lambert_v.glsl
...............\screenshot.png
...............\Simulation
...............\..........\FluidSimulation.cpp
...............\..........\FluidSimulation.h
...............\SimulationState.h
...............\TerrainFluid.pro
...............\TerrainFluid.pro.user
...............\TerrainFluidSimulation.cpp
...............\TerrainFluidSimulation.h
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