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This procedure is in a difficult access to foreign Web site for a classic car racing game! After I vc6.0 vc++ 2003 test had been successful, the individual documents to do their own modifications of the mark! Welcomed th
Date : 2008-10-13 Size : 3.02mb User : ttt

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HLSL realize the environment mapping
Date : 2008-10-13 Size : 501.75kb User : 杨眉

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Realize the size of fog
Date : 2008-10-13 Size : 318.4kb User : 杨眉

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For the use of Microsoft
Date : 2008-10-13 Size : 58.38kb User : 林庆富

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Three-dimensional text input, and support for VS2003, VS2005 and VC++ 6.0
Date : 2008-10-13 Size : 18.88kb User : 林庆富

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The example of MultiAnimation  samples shows the Mesh animation of a multi-animation set using advanced shader language, Mongolian technology, and D3DX animation controller. Animation controller is used to mix animat
Date : 2008-10-13 Size : 672.35kb User : 林庆富

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In some cases, you just have to simplify the mesh. However, blindly simplifying means that it is not possible to recover the details of the object, and it is very common to simplify and increase the details of the object
Date : 2008-10-13 Size : 18.11kb User : 林庆富

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Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
Date : 2008-10-13 Size : 750.59kb User : JimGreen

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The use of DirectShow to crawl from the camera images, the speed can reach 60/s
Date : 2008-10-13 Size : 14.08kb User : vic

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direct3d Mipmap realization and a variety of rendering the state of the conversion
Date : 2008-10-13 Size : 2.51mb User : wg

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Direct3D realize the terrain editor, a foreign people who do.
Date : 2008-10-13 Size : 90.48kb User : wg

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City with cars and people walking. Imitation of a city, there are characters, cars, houses, traffic lights, and the corresponding collision detection
Date : 2008-10-13 Size : 111.47kb User : wg
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