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[Other resourceRayCast

Description: 实现三维VTK数据的体绘制,快速,高效。-3D data volume rendering, fast and efficient.
Platform: | Size: 1034085 | Author: 武一 | Hits:

[Other resourceRayCast

Description: 这是在VC环境下利用VTK三维可视化工具,结合体绘制中的光线投影法做的一个例程。下载这须有一定的VTK基础。
Platform: | Size: 9949 | Author: 宋坤坡 | Hits:

[Other resourceraycaster-0.7

Description: raycast仿3d场景实例,gba平台,使用arm-gcc或armsdt编译-raycast imitation 3d scenes example, DS platform, the use of arm-gcc compiler or armsdt
Platform: | Size: 83395 | Author: 滕飞 | Hits:

[GDI-Bitmapbox2D v2.1.0 Delphi Package 预览版.rar

Description: box2D 2.1.0版本正式发布,相对于前几日在盒子论坛上挂出的预览版又做了较大幅度的改进。具体改进如下: 1.加入控制器(在文件UPhysics2DControllers中),可实现浮力、风力、万有引力场、爆炸、阻尼等效果。其中的风力与爆炸效果是原C++版本中所没有的。大家还有什么新奇的想法可以联系我,为box2D Delphi加入更多的控制器,实现更多的物理效果。 2.添加了单元UPhysics2DPolygonTool,实现任意多边形的细分化(三角化)。可使box2D支持任意边数的多边形和凹多边形物体。目前这部分的demo还未完成,一位外国朋友正在制作。 3.添加单元UPhysics2DHelper,内部实现了四个函数。利用这四个函数可以以极简单的方式创建地形,绳索,矩形围墙。 4.新添加了5个demo,分别为Buoyancy Controller(浮力演示),Explosion(爆炸演示),Graviation Controller(万有引力演示),Rope In Wind(风力与创建绳索演示),Terrain Box(创建地形演示)。 另附2.1.0相对2.0.1版本变化: 2.1.0版重新架构了引擎,引入了三种新的连接(Joint),并重写了broadphase(广域碰撞检测),加入了kinematic物体(无质量的运动物体),Edge Shape(线段物体),Raycast(光线跟踪)等。具体可参考http://box2dflash.boristhebrave.com/docs/2.1a/updating。 在2.0.1版本中我极少考虑到类的封装,为的是编程和用户使用方便,但结构很不好,在这个版本中进行了修正。另外,这个版本的运行效率理论上应该比上个版本高,因为我将Contact(接触类,运动仿真中不断被生成或销毁)由class改为了record。
Platform: | Size: 616489 | Author: arv@163.com | Hits:

[Other Gamesraycaster-0.7

Description: raycast仿3d场景实例,gba平台,使用arm-gcc或armsdt编译-raycast imitation 3d scenes example, DS platform, the use of arm-gcc compiler or armsdt
Platform: | Size: 82944 | Author: 滕飞 | Hits:

[Graph Drawingkeshihua

Description: raycasting算法,Display为计算得到图像-raycasting algorithm to calculate Display Image
Platform: | Size: 89088 | Author: 孙甲慧 | Hits:

[OpenGL programVISC_LFS

Description: 这是一个简单的关于体绘制的程序。 程序中用raycasting算法绘制了一个球。 程序中的注释比较详细。-This is a simple drawing on the body of the procedure. Raycasting procedures used an algorithm for mapping the ball. Notes to the procedures in more detail.
Platform: | Size: 59392 | Author: 李发生 | Hits:

[Special Effectscast_every

Description: matlab的raycasting体绘制算法 其中vol表示需要处理的voxel 程序分三部分分别为正面,后面,侧面-Matlab raycasting Volume Rendering Algorithm which vol expressed the need for the gift xel procedures were divided into positive and the back side
Platform: | Size: 1024 | Author: fanpeng | Hits:

[3D GraphicRayCasting

Description: 使用Raycasting算法进行体数据绘制,绘制了一个三维球体,并将体数据值输出保存在文本文档中,vc7环境-use Raycasting algorithm volume data mapping, mapping of a three-dimensional sphere, value and volume data stored in the output text file, the environment vc7
Platform: | Size: 94208 | Author: 何爽 | Hits:

[OpenGL programraycasting_tutorial

Description: 使用cg语言编写的GPU raycasting程序-use cg language prepared by the procedures GPU raycasting
Platform: | Size: 1628160 | Author: guping | Hits:

[3D GraphicRayCast

Description: 实现三维VTK数据的体绘制,快速,高效。-3D data volume rendering, fast and efficient.
Platform: | Size: 1034240 | Author: 武一 | Hits:

[3D GraphicRayCast

Description: 这是在VC环境下利用VTK三维可视化工具,结合体绘制中的光线投影法做的一个例程。下载这须有一定的VTK基础。-This is in the VC environment using VTK three-dimensional visualization tools, combined with volume rendering of the light projection method to do a routine. Download this must be the basis of certain VTK.
Platform: | Size: 293888 | Author: 宋坤坡 | Hits:

[3D GraphicrayCast01

Description: 一个简单的光线投射体绘制的程序,读文件的是vtk的函数vtkVolume16Reader,并可以进行一些简单的交互操作-A simple ray-casting volume rendering procedure, documents are read by vtk function vtkVolume16Reader, and can carry out some of the easy inter-operation
Platform: | Size: 739328 | Author: 洪振刚 | Hits:

[3D Graphicraycast

Description: 基于opengl的光线跟踪程序。是一个学习光线跟踪的例子-Based on the ray tracing procedure opengl. Is an example of ray tracing study
Platform: | Size: 254976 | Author: rpwt | Hits:

[Windows Developvol-raycast

Description: simple volume raycast
Platform: | Size: 7168 | Author: max | Hits:

[GDI-Bitmap20104226553336

Description: 2.1.0版重新架构了引擎,引入了三种新的连接(Joint),并重写了broadphase(广域碰撞检测),加入了kinematic物体(无质量的运动物体),Edge Shape(线段物体),Raycast(光线跟踪)等。具体可参考http://box2dflash.boristhebrave.com/docs/2.1a/updating。 在2.0.1版本中我极少考虑到类的封装,为的是编程和用户使用方便,但结构很不好,在这个版本中进行了修正。另外,这个版本的运行效率理论上应该比上个版本高,因为我将Contact(接触类,运动仿真中不断被生成或销毁)由class改为了record。 -2.1.0 version of the engine re-architecture, the introduction of three new connection (Joint), and rewrite the broadphase (WAN collision detection), joined the kinematic objects (moving objects without the quality), Edge Shape (line objects), Raycast (ray tracing) and so on. Specifically refer to http://box2dflash.boristhebrave.com/docs/2.1a/updating. In the 2.0.1 version to the class, I rarely take into account the package, as is programming and user convenience, but the structure is very bad, in this version was modified. In addition, this version of the operating efficiency should theoretically higher than the previous version, because I will Contact (contacts class, motion simulation are continuously being generated or destroyed) by the class to the record.
Platform: | Size: 523264 | Author: yuanyeye | Hits:

[Delphi VCLoctree

Description: Demonstrates finding the surface of a free form octtreeraycastintersect Includes raycast collision with a complex (high poly) mesh and using the octree to speed up collision detection
Platform: | Size: 353280 | Author: green_drob | Hits:

[Other Gamesraycar-src-2006-08-24

Description: 这是一个用ODE物理引擎做的赛车游戏小演示。用一个盒子和四个轮子做赛车。也演示了如何用capsule和raycast做几何边界检测来模拟在地面行走。FPS类型。-This is a small demo, showing how to build a race car using the ODE physics library, using a box and four rays for the car physics. It also shows how to build a "player" using a capsule and a raycast to walk through geometry, FPS style.
Platform: | Size: 13119488 | Author: 赵文 | Hits:

[3D GraphicVTK-Raycast-3Dconstruction

Description: 基于VTK使用光线投射算法实现医学三维体绘制,含DICOM绘制源数据-Medical 3D volume rendering using ray casting algorithm based on VTK, containing DICOM draw source data
Platform: | Size: 7934976 | Author: wangbin | Hits:

[Special EffectsRaycast Render

Description: 使用光线追踪技术和GPU编程实现的一个简易渲染器。 这是最新版本,CSDN旧版本已下架,需要的请联系作者。(A simple renderer implemented by ray tracing technology and GPU programming. This is the latest version. The old version of CSDN is off the shelf. Please contact the author if necessary.)
Platform: | Size: 1530880 | Author: Joe_fly | Hits:
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