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[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106574 | Author: 张立强 | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105860 | Author: 周立 | Hits:

[OpenGL programmkOpenGLJPEGImageSDK

Description: 一个C++的类,用来存储opengl屏幕画面为JPEG,以及读取BMP、JPEG图片作为纹理,用法简单只要3行代码。-a Class C, used to store opengl screen for JPEG images, and to read BMP, JPEG as texture, use simple as three lines of code.
Platform: | Size: 2271663 | Author: 葛学东 | Hits:

[OpenGL programPrintGL_Fietiger

Description: 说明: GL Print.rar是一个比较常见的OpenGL的打印代码,在CodeGuru上有的,我在它的基础上面做了一点点改动,就是将CGLobj当成了View的一个成员,原来他们之间存在继承关系.效果相同. Ch4.rar是一本书上面的一个原码,没有打印功能.但是他设计的类比较好(个人观点)所有的绘制功能是在COpenGLDC里完成的,而视图的投影视口的变换等是由一个照相机类完成的,以至于我现在还不知道怎么回事,只管用就是了. NewGL.rar 的我结合上面两者改写的,实现了打印的功能,但是打印线的时候特别的不清楚,还有就是在Ch4.rar中的那三个球在这里也是打印不了的(可能和OpenGL的命令有关)(我刚刚接触OpenGl,很多东西不懂,只是抄袭别人的类来用,没有深入研究过). CAp.rar 是OpenGL打印的另一种实现的方法,在Ch4.rar的基础点改写,也是抄袭了别人的原码,主要使用了一个现成的捕捉类,实现了客户区的捕捉,它存在的问题就是有时会捕捉到屏幕菜单,像打印,打印预览什么的.不过这个倒是可以打印Ch4中的那三个球.此外,还可以直接保存成BMP文件. 以上是在下拙作(姑且说是自己的吧,因为都是抄袭别人的代码,所以说的时候有点脸红).权做抛砖引玉,如遇高手,万望不吝赐教 网名:fietiger Email:fietiger@163.com -: Print.rar GL is a more common OpenGL Print code, Some of the CodeGuru on, I was the basis of the above done a little bit of change, CGLobj is to the View as a member of the They exist between the original inheritance. the same effect. Ch4.rar a book is the one above the original code, no printing function. However, he designed the relatively good (personal view) all of the mapping function is COpenGLD C complete, and the vote View Television mouth is the transformation from one type to complete the camera, so I do not know how else, just use the grindstone. NewGL.rar combination of the above two, I rewrite, and achieving the Print function, But the time line Print special unclear There is Ch4.rar of those three balls in print here is not the (possibly the life and OpenGL so) (I just Open
Platform: | Size: 331520 | Author: fietiger | Hits:

[OpenGL programxingqiong

Description: 利用OpenGL模拟太阳系星球运转 Title: OpenGL with VB6 Author: Saadat Ali Shah Email: shahji_2000@yahoo.com Environment: VB 6.0, Win98/Me/XP Keywords: OpenGL, multiple viewports, mouse picking Level: Intermediate Category: VisualBasic/Graphics/OpenGL Introduction: A comprehensive program that introduces use of OpenGL API in Visual Basic Environmnet. It covers Ligthing, Bitmap(.bmp) Texture loading using Windows API, Hi Resolution Timer support, Time-based Animations and more Advanced Topics like Multiple viewports and Mouse Picking(Mouse support for OpenGL). Using the code: This project Uses OpenGL 1.2 Type Library to compile (see tlb.htm included in zip file) and will not run if vbogl.tlb is not found! In this case References Dialoag pops up. Click Browse to locate vbogl.tlb in the Projects s directory.
Platform: | Size: 518302 | Author: 秦胜伍 | Hits:

[OpenGL programC__DocumentsandSettings_cq_桌面_VC

Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
Platform: | Size: 106591 | Author: 李茜 | Hits:

[OpenGL programC__DocumentsandSettings_cq_桌面_VC

Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
Platform: | Size: 106496 | Author: 李茜 | Hits:

[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106496 | Author: 张立强 | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105472 | Author: 周立 | Hits:

[OpenGL programmkOpenGLJPEGImageSDK

Description: 一个C++的类,用来存储opengl屏幕画面为JPEG,以及读取BMP、JPEG图片作为纹理,用法简单只要3行代码。-a Class C, used to store opengl screen for JPEG images, and to read BMP, JPEG as texture, use simple as three lines of code.
Platform: | Size: 2271232 | Author: 葛学东 | Hits:

[OpenGL programPrintGL_Fietiger

Description: 说明: GL Print.rar是一个比较常见的OpenGL的打印代码,在CodeGuru上有的,我在它的基础上面做了一点点改动,就是将CGLobj当成了View的一个成员,原来他们之间存在继承关系.效果相同. Ch4.rar是一本书上面的一个原码,没有打印功能.但是他设计的类比较好(个人观点)所有的绘制功能是在COpenGLDC里完成的,而视图的投影视口的变换等是由一个照相机类完成的,以至于我现在还不知道怎么回事,只管用就是了. NewGL.rar 的我结合上面两者改写的,实现了打印的功能,但是打印线的时候特别的不清楚,还有就是在Ch4.rar中的那三个球在这里也是打印不了的(可能和OpenGL的命令有关)(我刚刚接触OpenGl,很多东西不懂,只是抄袭别人的类来用,没有深入研究过). CAp.rar 是OpenGL打印的另一种实现的方法,在Ch4.rar的基础点改写,也是抄袭了别人的原码,主要使用了一个现成的捕捉类,实现了客户区的捕捉,它存在的问题就是有时会捕捉到屏幕菜单,像打印,打印预览什么的.不过这个倒是可以打印Ch4中的那三个球.此外,还可以直接保存成BMP文件. 以上是在下拙作(姑且说是自己的吧,因为都是抄袭别人的代码,所以说的时候有点脸红).权做抛砖引玉,如遇高手,万望不吝赐教 网名:fietiger Email:fietiger@163.com -: Print.rar GL is a more common OpenGL Print code, Some of the CodeGuru on, I was the basis of the above done a little bit of change, CGLobj is to the View as a member of the They exist between the original inheritance. the same effect. Ch4.rar a book is the one above the original code, no printing function. However, he designed the relatively good (personal view) all of the mapping function is COpenGLD C complete, and the vote View Television mouth is the transformation from one type to complete the camera, so I do not know how else, just use the grindstone. NewGL.rar combination of the above two, I rewrite, and achieving the Print function, But the time line Print special unclear There is Ch4.rar of those three balls in print here is not the (possibly the life and OpenGL so) (I just Open
Platform: | Size: 330752 | Author: fietiger | Hits:

[OpenGL programbmp

Description: BMP Loading OpenGL Code
Platform: | Size: 89088 | Author: KEREMCAN | Hits:

[2D Graphic2D3DPro

Description: 图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。-First, to obtain images bmp image files, and the other is from the clipboard. The code in the MFC library functions in the OpenGL calls to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
Platform: | Size: 106496 | Author: guiyangyang | Hits:

[OpenGL programa13

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用opengl库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。-I need to image processing, it would be the realization of two-dimensional images of three-dimensional display, so write the code, look forward to working with the interested readers to share. First, to obtain images bmp image files, and the other is from the clipboard. The MFC code opengl library function call to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
Platform: | Size: 4640768 | Author: Nero | Hits:

[OpenGL programCitydreamsnow

Description: 我需要图像处理,这将是实现二维图像的三维显示,这样写的代码,期待与有兴趣的读者分享。首先,以获取图像BMP图像文件,另一个是从剪贴板。的MFC代码库函数调用的OpenGL实现三维二维图像显示,图像宽度,高度和像素亮度的三维空间,分别为,第十坐标, Y坐标。-I need to image processing, it would be the realization of two-dimensional images of three-dimensional display, so write the code, look forward to working with the interested readers to share. First, to obtain images bmp image files, and the other is from the clipboard. The MFC code opengl library function call to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
Platform: | Size: 2418688 | Author: Nero | Hits:

[3D GraphicThreeDBMP

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和 DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-I need to in order to image processing and would like to achieve the two-dimensional images of three-dimensional display, so to write this code, and hope that readers who are interested in this share. Bmp image to obtain one image file, two are from the clipboard. The MFC code to call OpenGL library functions to achieve the two-dimensional images of three-dimensional display, the image width, height, and pixel brightness were three-dimensional space, x, z, y coordinates. Main initialization procedure, mapping, resource release and operation of some of these features implemented in the OGL_MFCView.cpp file.
Platform: | Size: 107520 | Author: arechi | Hits:

[Multimedia program3DShow

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。-I need to in order to image processing and would like to achieve the two-dimensional images of three-dimensional display, so to write this code, and hope that readers who are interested in this share. Bmp image to obtain one image file, two are from the clipboard. The MFC code to call OpenGL library functions to achieve the two-dimensional images of three-dimensional display, the image width, height, and pixel brightness were three-dimensional space, x, z, y coordinates. Main initialization procedure, mapping, resource release and operation of some of these features implemented in the OGL_MFCView.cpp file. OpenGL library is initialized in the file OnCreate, InitScene and DrawScene function was achieved primarily to initialize OpenGL runtime environment variables, three-dimensional objects, light, materials, etc., due to introduce the document to initialize OpenGL library a lot of , where I will not say much, and interested readers can refer to the related documents. The DrawScene funct
Platform: | Size: 105472 | Author: 325 | Hits:

[Windows DevelopOGL_MFC

Description: 为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。-I need to image processing, image to realize the three-dimensional display, two-dimensional wrote this code, then hope and the interested readers. The image of a file, the second is BMP image is from the clipboard. This code in MFC OpenGL library function call to realize the three-dimensional display, two-dimensional image width, height and pixel luminance respectively, the three-dimensional space x, y, z coordinate. Program mainly initialization, drawing, resources and release, these functions in operation, CPP files OGL_MFCView. OpenGL library in this document initialization of the OnCreate, InitScene and DrawScene function, main initialization OpenGL environment variables, the operation of the 3d object, etc, due to the light qualitative introduced OpenGL library initialization document in many, I am not here to say, interested readers can consult the relevant documents. In DrawScene function calls GLDraw3DBMP global function complete drawing parts.
Platform: | Size: 106496 | Author: tom | Hits:

[Picture ViewerBMPLoader_evo

Description: This an evolutionary loader library to load your BMP images into C++ code such as OpenGL or OpenCV applications. It has some advantages over other BMPLoader libs, in fact, it can read the BMP from Mysql also.-This is an evolutionary loader library to load your BMP images into C++ code such as OpenGL or OpenCV applications. It has some advantages over other BMPLoader libs, in fact, it can read the BMP from Mysql also.
Platform: | Size: 16384 | Author: umut | Hits:

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