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Title: Citydreamsnow Download
 Description: I need to image processing, it would be the realization of two-dimensional images of three-dimensional display, so write the code, look forward to working with the interested readers to share. First, to obtain images bmp image files, and the other is from the clipboard. The MFC code opengl library function call to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
 Downloaders recently: [More information of uploader shanqingyun]
 To Search:
  • [2Dto3Dimages.Rar] - image processing to the needs and would
  • [TextureLighting4] - Functions/Classes:
  • [facebmp] - use opengl realize read image files and
  • [GLbmp] - Functions/Classes:
  • [3d] - VC prepared by the procedure could read
  • [DIBDisplay] - To achieve a real-time image acquisition
  • [readbmp] - openGL How to read bmp file source
  • [readanddoudong] - BMP to read 256 color grayscale, and 4*
  • [threedbmp] - Bmp format opengl-based document import
  • [3dmodel] - Based on the positive and the side face
File list (Check if you may need any files):
Citydreamsnow
.............\BlockadedCity.cpp
.............\BlockadedCity.h
.............\Camera.cpp
.............\Camera.h
.............\Citydreamsnow.aps
.............\Citydreamsnow.clw
.............\Citydreamsnow.cpp
.............\Citydreamsnow.dsp
.............\Citydreamsnow.dsw
.............\Citydreamsnow.h
.............\Citydreamsnow.ncb
.............\Citydreamsnow.opt
.............\Citydreamsnow.plg
.............\Citydreamsnow.rc
.............\Data





.............\....\cf.bmp
.............\....\clockchime.wav
.............\....\csr_y.bmp
.............\....\DoorsHouse0006.bmp
.............\....\DoorsHouse004.bmp
.............\....\doors_06.bmp
.............\....\earthv1.bmp
.............\....\Fiberglass0022.bmp
.............\....\Fiberglass022.bmp
.............\....\FloorsMixedSize3.bmp
.............\....\FloorsMixedSize_k.bmp
.............\....\FRONT.BMP
.............\....\grr_b.bmp
.............\....\Halo3.bmp
.............\....\HardGlow2.bmp
.............\....\LEFT.BMP
.............\....\myword.bmp
.............\....\PEAKWIND.wav
.............\....\PlanetEarth.wav
.............\....\RIGHT.BMP
.............\....\Snow003.bmp
.............\....\Snow0030.bmp
.............\....\Snow0044B.bmp
.............\....\Snow1.bmp
.............\....\Snow2.bmp
.............\....\Snow3.bmp
.............\....\Streaks4.bmp
.............\....\TOP.bmp
.............\....\turn_on.wav
.............\....\walls_brick02.bmp
.............\....\WindowsHouse0010.bmp
.............\....\WindowsHouse0022.bmp
.............\....\WindowsHouse0023.bmp
.............\....\WindowsHouse0025.bmp
.............\....\WindowsHouse0028.bmp
.............\MainFrame.cpp
.............\MainFrame.h
.............\PlanetEarth.cpp
.............\PlanetEarth.h
.............\ReadMe.txt
.............\res

.............\...\Citydreamsnow.rc2
.............\Resource.h
.............\StdAfx.cpp
.............\StdAfx.h
.............\控键信息.txt
    

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