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Description: Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to "bump" the environment maps texture coordinates. Some bumpmaps also contain luminance values to control the "shininess" of a particular texel. This sample makes use of common DirectX code (consisting of helper functions, etc.) that is shared with other samples on the DirectX SDK. All common headers and source code can be found in the following directory: DXSDK\Samples\C++\Common-Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to
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