Description: Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to
File list (Check if you may need any files):
Direct3D
........\BumpEarth.cpp
........\BumpEarth.dsp
........\BumpEarth.dsw
........\BumpEarth.manifest
........\BumpEarth.ncb
........\BumpEarth.opt
........\BumpEarth.plg
........\BumpEarth.sln
........\BumpEarth.vcproj
........\Debug
........\readme.txt
........\resource.h
........\winmain.rc