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[Other resourcedirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288635 | Author: zhouyinye | Hits:

[Other resource3Dpicture

Description: 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to the limited space the end of all surface sampling points in 3D space within the Cartesian coordinates (x, y, z), then be converted into computer on the screen coordinates of the pixel (x, y), thus drawn with a real sense of three-dimensional images. Practice has proved that this algorithm can be used conveniently on the computer screen drawing arbitrary rotation of three-dimensional image.
Platform: | Size: 116343 | Author: 刘洋 | Hits:

[VC/MFCdirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288512 | Author: zhouyinye | Hits:

[3D Graphic3Dpicture

Description: 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to the limited space the end of all surface sampling points in 3D space within the Cartesian coordinates (x, y, z), then be converted into computer on the screen coordinates of the pixel (x, y), thus drawn with a real sense of three-dimensional images. Practice has proved that this algorithm can be used conveniently on the computer screen drawing arbitrary rotation of three-dimensional image.
Platform: | Size: 1391616 | Author: 刘洋 | Hits:

[Graph DrawingADDline

Description: 直线生成算法之DDA DDA称为数值微分画线算法,是直线生成算法中最简单的一种。原理相当简单,就是最直观的根据斜率的偏移程度,决定是以x为步进方向还是以y为步进方向。然后在相应的步进方向上,步进变量每次增加一个像素,而另一个相关坐标变量则为Yk_1=Yk+m(以x为步进变量为例,m为斜率)-Straight-line generation algorithm of numerical differentiation known as DDA DDA line drawing algorithm, is a straight-line algorithm to generate the most simple one. The principle is quite simple, that is the most intuitive offset in accordance with the degree of slope, the decision is based on the direction of x for the stepper or y direction for the stepper. And then stepping in the corresponding direction, step an additional variable for each pixel, and the other relevant variables for the coordinates Yk_1 = Yk+ M (with x as an example for the stepper variables, m for the slope)
Platform: | Size: 1024 | Author: | Hits:

[OpenGL programOpenGL-Bezier

Description: 本代码为Bezier画法,可输入10个控制点和最多生成199个象素点。-The code for Bezier drawing method, enter the 10 control points and to generate a maximum of 199 pixel points.
Platform: | Size: 2048 | Author: 李文晖 | Hits:

[SCMfractalsSSE_src

Description: Generating Fractals with SSE/SSE2 You probably have heard about fractals before. They are beautiful pictures such as the one shown above. Any fractal can be described using iterative formulas. So you can generate a fractal by evaluating these formulas and finding the color of each pixel. That is a large computational task, and drawing a fractal needs a fast CPU and a carefully optimized program.
Platform: | Size: 39936 | Author: mark | Hits:

[Other Games03_

Description: 精通DirectX 3D图形与动画程序设计 第3章 坐标系与基本图元 48 3.1 Direct3D坐标系 48 3.2 Direct3D基本图元 49 3.3 使用顶点缓冲区绘制图形 52 3.3.1 创建顶点缓冲区 53 3.3.2 渲染顶点缓冲区图形 55 3.3.3 各种基本图元绘制 60 3.4 使用索引缓冲区绘制图形 62 3.5 图形渲染其他相关内容 68 3.5.1 灵活顶点格式 68 3.5.2 渲染状态 69 3.5.3 场景提交 72 3.5.4 图形反锯齿[antialiasing] 73 3.5.5 全屏幕显示 76 3.6 Direct3D中的颜色表示 77 3.7 资源的概念 79 3.8 小结 83 -Chapter 3 coordinate system with the basic 48 3.1 Direct3D pixel coordinate system 48 3.2 Direct3D basic graphic element 49 3.3 graphics rendering using vertex buffer to create 52 3.3.1 Vertex Buffer 53 3.3.2 Vertex Buffer rendering graphics 55 3.3.3 of the basic drawing primitives 60 3.4 graphics rendering the use of the index buffer 62 3.5 graphics rendering other related content 68 3.5.1 flexible vertex format 68 3.5.2 Status 69 3.5.3 rendering scenes submitted 72 3.5.4 Anti-aliasing graphics [antialiasing] 73 3.5.5 full-screen display 76 3.6 Direct3D in 77 colors express the concept of 3.7 Resources 79 3.8 Summary 83
Platform: | Size: 220160 | Author: Diego Guo | Hits:

[Graph DrawingToDraw

Description: 本程序功能与Windows下附件中的画图软件功能相近。本程序是在VC6.0平台上用MFC所编,支持多文档和多视图结构,视图为滚动视图,允许分割窗口。绘制方面的功能主要包括绘制各种图元,包括直线、Bezier曲线、矩形、圆角矩形、椭圆(圆)、多边形,用笔或画刷自由绘图,橡皮擦擦除,颜料桶填充,取色和区域选取移动。绘图时可以选择各种画笔颜色和画刷颜色,各种线型和线宽,以及画封闭图元时是否填充,当然,还能设置背景色、清除图像及画布大小调整等,并且在绘图区单击右键会弹出快捷菜单。程序支持保存和读取位图格式。 程序界面主要由标题栏、菜单栏、工具栏、状态栏、绘图工作区及属性页对话框组成,其中有四个实现不同功能的工具栏,包括MFC自动生成的工具条、自定义的工具箱(ToolBox)、颜色盒(ColorBox)和工具属性栏(ToolStyleBox)。其中MFC自动生成的工具条用于保存文件之类的操作工具箱可以选择绘图或操作方式,颜色盒选取颜色,工具属性栏设置工具属性,状态栏中显示鼠标在绘图区的逻辑坐标,属性页对话框可以改变画布大小及设置背景色和前景色。工具栏和状态栏有停靠和浮动功能。-The program features with Windows under the annex is similar to the drawing software. This procedure is in VC6.0 platforms for use by MFC to support multi-document and multi-view structure, the view for scrolling view, to allow division of the window. Mapping functions including the preparation of a variety of major elements, including a straight line, Bezier curves, rectangle, round rectangle, ellipse (circle), polygon, use a pen or paint brush free drawing, erase eraser, paint bucket to fill, check color and regional select mobile. Can choose a variety of drawing and painting brush brushes color colors, a variety of linear and linewidth, as well as the painting when it closed pixel fill, of course, but also set the background color, clear images and adjustments, such as the size of canvas, and drawing area Right-click shortcut menu will pop up. Procedures to support the preservation and read the bitmap format.
Platform: | Size: 2262016 | Author: NiP | Hits:

[GDI-Bitmapdraw

Description: 本例主要利用c语言编程实现画图板功能,具有基本的画图功能、图形操作功能和文件保存打开功能。主要包括如下4个模块:(1)图形绘制模块,该模块包括图形的绘制和操作功能,(2)鼠标控制模块,该模块主要实现鼠标状态的获取、鼠标位置的设置,以及鼠标的绘制等。(3)功能控制模块,该模块实现的功能包括输出中文、填充像素和显示用户帮助。(4)保存加载模块,该模块将像素保存到指定的文件和从指定的文件中读取像素到画布。-The main use of this example c programming language features drawing board, with the basic drawing functions, graphics functions and save the file operations open function. Mainly include the following four modules: (1) graphics rendering module, the module including graphics rendering and operating functions, (2) mouse control module, the module state of the main access to the mouse, position the mouse settings, as well as drawing, such as mouse . (3) functional control module, the module features include the output of the Chinese, filled with pixels and display user help. (4) to preserve load module, the module will be saved to the specified pixel files and documents from the specified pixel to the canvas read.
Platform: | Size: 56320 | Author: wanglei | Hits:

[Special EffectsROIDraw

Description: 兴趣区域选取,扩展兴趣区选取的功能,不必局限于圆形或方形轮廓落形态-Most ROI Drawing Tools limit you to either drawing a circular ROI or a rectangular ROI perpendicular to the X-Y axis. ROI Draw s primary purpose is to expand upon the drawing of rectangular ROI s by allowing you to draw them at any angle. After selection of an ROI, ROI Draw crops and rotates your ROI into the X-Y plane using a bicubic interpolation algorithm (chosen in order to preserve textural properties) so that spatial statistics may be analyzed. ROI Draw outputs a .MAT file which, in addition to storing your rotated ROI, stores the original image and a mask file (for calculating pixel statistics), and the coordinates of the corners of your ROI so that they can be used to colocalize an ROI on another image. ROI Draw at this point only works for DICOM images as its primary purpose is for application in medical research.
Platform: | Size: 18432 | Author: fa | Hits:

[Graph programExample1_8

Description: In C#, there is a default ColorMap class, defined in the System.Drawing.Imaging namespace. This class defines a mapping between existing colors and the new colors to which they are to be converted. When the map is applied, any pixel of the old color is converted to the new color. This class is useful for image processing applications. However, in some graphics and chart applications, you may need the custom color maps to achieve specific visual effects. These color maps are simply tables or lists of colors that are organized in some desired fashion. The surface, patch, and image objects can be associated with a custom color map. This article shows you how to create such custom color maps.
Platform: | Size: 39936 | Author: belalsoboh | Hits:

[Dialog_WindowMyB

Description: MFC 对话框,运用ClientDC绘制静态曲线,运用曲线像素取反擦除曲线。很好的静态曲线绘制代码,简单易懂,稍加修改可绘制自己的曲线。-MFC dialog box, use ClientDC draw static curve, the use of curve-pixel to take anti-erasing curve. Very good static curve drawing code, easy to understand, a little change can draw your own curve.
Platform: | Size: 1881088 | Author: fangxia | Hits:

[Graph DrawingQrlDraw.tar

Description: 一个小型CAD绘图系统,具有图元绘制、拾取、保存、修改、编辑、打印功能。-A small-scale CAD drawing system, with pixel rendering, pick, save, modify, edit, print function.
Platform: | Size: 140288 | Author: zxk | Hits:

[.net2006032806113327291

Description: 使用dxf2prn软件的步骤 1)单击工具栏的dxf按牛,选择一个dxf文件. 2)单击编辑菜单下的,按层进行转换. 3)在C:下会看到sample.prn. 说明,用autocad 2004 画好图,然后转成 dxf R12的格式. 说明 如果出现 导入dxf出现死机现象是由于dxf文件太大所致,最好不好超过5m. 具体的 转prn程序 在 Gemotry 的 dxf2prnbylayer(CFile *filepath) 函数和 其他图元的dxf2prnbylayer(CFile *filepath)的虚函数. 参数对话框构架完成,如果需要测试参数的问题可以增加上去(目前主要测试矢量图形上).-Use dxf2prn software Step 1) Click on the toolbar dxf by cattle, choose a dxf file. 2) Click the Edit menu, and according to the conversion layer. 3) In C: the next will see sample.prn. Note autocad 2004 drawing with a good map, and then convert dxf R12 format. stating that if there appears to import dxf crash phenomenon is caused due to dxf file is too large, preferably well over 5m. the specific transfer prn program Gemotry the dxf2prnbylayer (CFile* filepath) function, and other pixel dxf2prnbylayer (CFile* filepath) virtual function. Parameters dialog box to complete the framework, if the need to test parameters of the problem can be increased up (currently the main test vector graphics above).
Platform: | Size: 808960 | Author: lqf | Hits:

[DirextXdirect

Description: Direct Draw App If you want fast animation (games!), you have to use DirectX. Try filling the screen by drawing each pixel separately using GDI. Compare it with DirectX, which gives you practically direct access to the screen buffer. There s no competition! The bad news is that DirectX involves dealing with COM interfaces. The good news is that you can encapsulate them nicely inside C++ classes.
Platform: | Size: 26624 | Author: kapa | Hits:

[2D Graphicsun

Description: 仿照Windows的附件程序“画图”, 用C/C++语言编制一个具有交互式绘制和编辑多种图元功能的程序-Annex modeled Windows program " Paint" , with C/C++ language preparation of an interactive drawing and editing program features a variety of pixel
Platform: | Size: 2009088 | Author: S | Hits:

[Special EffectsGraphics

Description: 一个计算机图形学相关的程序源代码,含二维线画图元、二维线填充图元、线段裁切、多边形裁切、二维图形变换、三维图形变换、凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)、曲线移动、曲线清除等 -A computer graphics-related source code, with two-dimensional line drawing element, two-dimensional line fill pixel, line cutting, polygonal cut, two-dimensional graphics transformations, three-dimensional graphics transformations, convex polyhedron modeling, perspective projection, hidden surface elimination and basic graphics transformations (translation, rotation, scaling), curve movement, such as curve clear
Platform: | Size: 108544 | Author: 李琳 | Hits:

[Graph DrawingDrawing-board-procedures

Description: 具有windows画图版类似的功能,能画各种图形,包括,直线,圆,矩形,椭圆,填充图形等,还能设置字体,以及各图元的颜色,另外还把一个改源程序的word文档介绍一起传起,希望对初学者有一些参考的价值-Windows drawing version has similar functions, can draw a variety of graphics, including a straight line, circle, rectangle, ellipse, fill pattern, etc., can set the font, and each pixel color, in addition to a modified source code word document presentation together with the mass, hope for beginners have some reference value
Platform: | Size: 3943424 | Author: 汪洋 | Hits:

[VC/MFC3D.GAME.Programming.with.DirectX.9.0

Description: 《DirectX9.03D游戏开发编程基础》主要介绍如何使用DirectX9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。 传说中的龙书-" DirectX9.03D Game Development Programming Fundamentals describes how to use DirectX9.0 develop interactive 3D graphics applications, with emphasis on game development. The book first introduces the mathematical tools necessary, and then to explain the concept of the 3D. Other topics cover almost all the basic operations in Direct3D such as primitive drawing, light, texture, Alpha integration, template, and how to use Direct3D game technology. The chapters introduce top fixed-point shader and pixel shader (including the effect framework and new high-level shading language) is more focused discussion on these critical computing. Legendary Dragon Book
Platform: | Size: 26108928 | Author: liulang | Hits:
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