Description: 一个四百万的河道mapinfo数据,可在mapinfo环境下直接调用成图-a 4 million of the river MapInfo data, the MapInfo environment called directly maps Platform: |
Size: 1254268 |
Author:qhd |
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Description: 用VC运行环境编写的地图染色问题
运用了4色染色定理,内容详细,有原代码分析-VC environment for the operation of the maps were prepared using four issues staining theorem, detailed, the original code analysis Platform: |
Size: 19033 |
Author:赵麟 |
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Description: 制作电子地图时常常会用到的鹰眼和放到源码,VB+MO环境下的-production of electronic maps often will use the Hawkeye and decentralized source, VB environment of MO Platform: |
Size: 85567 |
Author:王荣 |
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Description: 矿山图件管理系统C/S模式:
运行环境:Visual Basic 6.0 +MapEngine2.6
(安装后才能生成本软件所需要的各控件引用,否则无法运行)-mine maps Management System C / S mode : Operating environment : Visual Basic 6.0 MapEngine2.6 (after the installation of the software can cost health needs Control of the use, not operational) Platform: |
Size: 415172 |
Author:李自力 |
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Description: 使用ArcGISEngine在。NET环境下面实现基本的地图操作和显示。-ArcGISEngine in use.NET environment to achieve the following basic operation and the maps show. Platform: |
Size: 406744 |
Author:zlcpz |
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Description: 在linux环境下,对mapinfo格式地图操作(包括读、写等)的库文件以及源代码,用arm-linux-gcc编译过的。我就是用它完成了我们学校地图的显示及一些操作功能,平台是三星的s3c2410.-the linux environment, the right to operate MapInfo format maps (including reading, writing) of the library and source code, using arm - linux-gcc compiler before. I was using it completed a map of our school and show some operating functions, the platform of Samsung's s3c2410. Platform: |
Size: 5010493 |
Author:张明杰 |
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Description: Scrolling Game Development Kit
卷轴式的游戏开发工具包,C++/VB
Create a complete game or game components for external use. All apsects exposed through Scripting and COM, or playable in the built-in environment. Edit Graphics, Maps, Sprites, Paths, etc. Includes maze generator, automatic tile matching functionality Platform: |
Size: 2558966 |
Author:YMF |
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Description: 一个四百万的河道mapinfo数据,可在mapinfo环境下直接调用成图-a 4 million of the river MapInfo data, the MapInfo environment called directly maps Platform: |
Size: 1254400 |
Author:qhd |
Hits:
Description: 用VC运行环境编写的地图染色问题
运用了4色染色定理,内容详细,有原代码分析-VC environment for the operation of the maps were prepared using four issues staining theorem, detailed, the original code analysis Platform: |
Size: 437248 |
Author:赵麟 |
Hits:
Description: 制作电子地图时常常会用到的鹰眼和放到源码,VB+MO环境下的-production of electronic maps often will use the Hawkeye and decentralized source, VB environment of MO Platform: |
Size: 84992 |
Author:王荣 |
Hits:
Description: 矿山图件管理系统C/S模式:
运行环境:Visual Basic 6.0 +MapEngine2.6
(安装后才能生成本软件所需要的各控件引用,否则无法运行)-mine maps Management System C/S mode : Operating environment : Visual Basic 6.0 MapEngine2.6 (after the installation of the software can cost health needs Control of the use, not operational) Platform: |
Size: 414720 |
Author:李自力 |
Hits:
Description: 使用ArcGISEngine在。NET环境下面实现基本的地图操作和显示。-ArcGISEngine in use.NET environment to achieve the following basic operation and the maps show. Platform: |
Size: 406528 |
Author:zlcpz |
Hits:
Description: 在linux环境下,对mapinfo格式地图操作(包括读、写等)的库文件以及源代码,用arm-linux-gcc编译过的。我就是用它完成了我们学校地图的显示及一些操作功能,平台是三星的s3c2410.-the linux environment, the right to operate MapInfo format maps (including reading, writing) of the library and source code, using arm- linux-gcc compiler before. I was using it completed a map of our school and show some operating functions, the platform of Samsung's s3c2410. Platform: |
Size: 5010432 |
Author:张明杰 |
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Description: 动态辐照度环境映射实时计算
1.辐照度环境映射
2球面调和总面积
3映射到GPU上-Dynamic irradiance environment maps in real-time calculation of one. Irradiance environment map the total area of 2 spherical harmonic 3 is mapped to the GPU on Platform: |
Size: 8773632 |
Author:sdfs |
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Description: Bumpmapping is an advanced multitexture blending technique that can be used
to render the appearance of rough, bumpy surfaces. The bump map itself is a
texture that stores the perturbation data. Bumpmapping requires two
textures, actually. One is an environment map, which contains the lights
that you see in the scene. The other is the actual bumpmapping, which
contain values (stored as du and dv) used to "bump" the environment maps
texture coordinates. Some bumpmaps also contain luminance values to control
the "shininess" of a particular texel.
This sample makes use of common DirectX code (consisting of helper functions,
etc.) that is shared with other samples on the DirectX SDK. All common
headers and source code can be found in the following directory:
DXSDK\Samples\C++\Common-Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to Platform: |
Size: 651264 |
Author:王亚亮 |
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