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Title: RealBot-2016-Respawn Download
 Description: This my own improved version of Realbot. Improvements include: Fixed HLDS crash bug on map change. Bots can throw grenades now. No more infinite suicide loop on respawn servers where the round doesn t end. Etc.
 Downloaders recently: [More information of uploader brotalnia]
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File list (Check if you may need any files):
 

RealBot-2016-Respawn\bot.cpp
....................\bot.h
....................\bot_buycode.cpp
....................\bot_client.cpp
....................\bot_client.h
....................\bot_func.cpp
....................\bot_func.h
....................\bot_navigate.cpp
....................\bot_weapons.h
....................\Bsp2Rbn\Bsp2Rbn.cpp
....................\.......\bspfile.cpp
....................\.......\bspfile.h
....................\.......\build.cpp
....................\.......\cmdlib.cpp
....................\.......\cmdlib.h
....................\.......\DrawNodes.c
....................\.......\dummy.cpp
....................\.......\DumpNodes.c
....................\.......\entity.cpp
....................\.......\entity.h
....................\.......\Makefile
....................\.......\Makefile.mingw32
....................\.......\mathlib.cpp
....................\.......\mathlib.h
....................\.......\paklib.h
....................\.......\README
....................\.......\scriplib.cpp
....................\.......\scriplib.h
....................\.......\studio_model.h
....................\.......\TODO
....................\.......\trace.cpp
....................\.......\trace.h
....................\.......\util.cpp
....................\.......\world.cpp
....................\.......\world.h
....................\build.cpp
....................\ChatEngine.cpp
....................\ChatEngine.h
....................\dependencies\hlsdk\multiplayer\cl_dll\ammo.cpp
....................\............\.....\...........\......\ammo.h
....................\............\.....\...........\......\ammohistory.cpp
....................\............\.....\...........\......\ammohistory.h
....................\............\.....\...........\......\ammo_secondary.cpp
....................\............\.....\...........\......\battery.cpp
....................\............\.....\...........\......\camera.h
....................\............\.....\...........\......\cdll_int.cpp
....................\............\.....\...........\......\cl_dll.dsp
....................\............\.....\...........\......\cl_dll.h
....................\............\.....\...........\......\cl_util.h
....................\............\.....\...........\......\com_weapons.cpp
....................\............\.....\...........\......\com_weapons.h
....................\............\.....\...........\......\death.cpp
....................\............\.....\...........\......\demo.cpp
....................\............\.....\...........\......\demo.h
....................\............\.....\...........\......\entity.cpp
....................\............\.....\...........\......\events.cpp
....................\............\.....\...........\......\eventscripts.h
....................\............\.....\...........\......\ev_common.cpp
....................\............\.....\...........\......\ev_hldm.cpp
....................\............\.....\...........\......\ev_hldm.h
....................\............\.....\...........\......\flashlight.cpp
....................\............\.....\...........\......\GameStudioModelRenderer.cpp
....................\............\.....\...........\......\GameStudioModelRenderer.h
....................\............\.....\...........\......\GameStudioModelRenderer_Sample.cpp
....................\............\.....\...........\......\GameStudioModelRenderer_Sample.h
....................\............\.....\...........\......\geiger.cpp
....................\............\.....\...........\......\health.cpp
....................\............\.....\...........\......\health.h
....................\............\.....\...........\......\.l\hl_baseentity.cpp
....................\............\.....\...........\......\..\hl_baseentity.cpp.orig
....................\............\.....\...........\......\..\hl_events.cpp
....................\............\.....\...........\......\..\hl_objects.cpp
....................\............\.....\...........\......\..\hl_weapons.cpp
....................\............\.....\...........\......\hud.cpp
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